Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games
碩士 === 國立臺灣藝術大學 === 廣播電視學系碩士班 === 100 === The popularity of mobile internet and smartphones makes mobile games quickly grow and become the field of competition in game industry. Besides, smartphones make mobile games more diversified, in the future mobile games will become the second largest gaming...
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ndltd-TW-100NTUA04720022015-10-13T21:02:23Z http://ndltd.ncl.edu.tw/handle/31867167856243295986 Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games 參與動機、可玩性對智慧型手機行動遊戲滿意度與使用行為影響之研究 Tsai, Cheng Hsiu 蔡政修 碩士 國立臺灣藝術大學 廣播電視學系碩士班 100 The popularity of mobile internet and smartphones makes mobile games quickly grow and become the field of competition in game industry. Besides, smartphones make mobile games more diversified, in the future mobile games will become the second largest gaming platform. This study refers to the concept of "playability" from game-related research, and considers the motivation factors of the players involved in the game, and collects 345 valid samples through the online survey to explore these two factors’ impact on satisfaction and the use behavior of smartphone mobile games. The results show that the players of smartphone mobile games can be divided into "strong motivation", "curiosity and entertainment", and "killing time" motivation groups. The strong motivation group’s satisfaction of smartphone mobile games, length of playing , playing times of a week, and the evaluation of playability factor "game usability", "gameplay", "mobility" are higher than the curiosity and entertainment group’s and killing time group’s, and killing time group’s evaluation of "gameplay" is higher than the curiosity and entertainment group’s. In addition, all the players’ satisfaction of smartphone mobile games is affected by "game usability", "game mechanics", "gameplay", and "mobility", and "game mechanics" is the most important factor. Moreover, the satisfaction of different motivation group is affected by different playability factors. Finally, this study also makes suggestions for related industry and follow-up study. Chiu, Chi-Ming 邱啟明 2012 學位論文 ; thesis 99 zh-TW |
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碩士 === 國立臺灣藝術大學 === 廣播電視學系碩士班 === 100 === The popularity of mobile internet and smartphones makes mobile games quickly grow and become the field of competition in game industry. Besides, smartphones make mobile games more diversified, in the future mobile games will become the second largest gaming platform. This study refers to the concept of "playability" from game-related research, and considers the motivation factors of the players involved in the game, and collects 345 valid samples through the online survey to explore these two factors’ impact on satisfaction and the use behavior of smartphone mobile games.
The results show that the players of smartphone mobile games can be divided into "strong motivation", "curiosity and entertainment", and "killing time" motivation groups. The strong motivation group’s satisfaction of smartphone mobile games, length of playing , playing times of a week, and the evaluation of playability factor "game usability", "gameplay", "mobility" are higher than the curiosity and entertainment group’s and killing time group’s, and killing time group’s evaluation of "gameplay" is higher than the curiosity and entertainment group’s.
In addition, all the players’ satisfaction of smartphone mobile games is affected by "game usability", "game mechanics", "gameplay", and "mobility", and "game mechanics" is the most important factor. Moreover, the satisfaction of different motivation group is affected by different playability factors. Finally, this study also makes suggestions for related industry and follow-up study.
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author2 |
Chiu, Chi-Ming |
author_facet |
Chiu, Chi-Ming Tsai, Cheng Hsiu 蔡政修 |
author |
Tsai, Cheng Hsiu 蔡政修 |
spellingShingle |
Tsai, Cheng Hsiu 蔡政修 Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games |
author_sort |
Tsai, Cheng Hsiu |
title |
Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games |
title_short |
Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games |
title_full |
Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games |
title_fullStr |
Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games |
title_full_unstemmed |
Motivation And Playability On Satisfaction And Use Behavior Effects Of Smartphone Mobile Games |
title_sort |
motivation and playability on satisfaction and use behavior effects of smartphone mobile games |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/31867167856243295986 |
work_keys_str_mv |
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