Example-based Interactive Facial Animation System

碩士 === 國立臺灣大學 === 資訊網路與多媒體研究所 === 100 === Making facial animation of 3D characters is a difficult and time consuming work since there are over hundreds of controllers for facial expressions, and even slight differences may create different emotions. We present an interactive facial animation creatio...

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Bibliographic Details
Main Authors: Yi-Ting Wu, 吳宜庭
Other Authors: Ming Ouhyoung
Format: Others
Language:en_US
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/62709807931515945365
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spelling ndltd-TW-100NTU056410162015-10-13T21:50:16Z http://ndltd.ncl.edu.tw/handle/62709807931515945365 Example-based Interactive Facial Animation System 基於範例為基礎的互動式人臉動畫系統 Yi-Ting Wu 吳宜庭 碩士 國立臺灣大學 資訊網路與多媒體研究所 100 Making facial animation of 3D characters is a difficult and time consuming work since there are over hundreds of controllers for facial expressions, and even slight differences may create different emotions. We present an interactive facial animation creation system reusing high quality animations. This system can not only assist novices to produce facial animations more quickly, moreover, it can be used as a communication tool between artists and directors for shooting scripts without repeatedly editing. To help an artist to efficiently find the animation needed in our system, we propose a novel method employing retrieval approaches for 3D facial expressions. Different from usual face expression recognition methods, we use depth maps of character face as our input data, and extract depth features and curve features. The system doesn’t require a special rigging system, and the result is stable. Ming Ouhyoung 歐陽明 2012 學位論文 ; thesis 49 en_US
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language en_US
format Others
sources NDLTD
description 碩士 === 國立臺灣大學 === 資訊網路與多媒體研究所 === 100 === Making facial animation of 3D characters is a difficult and time consuming work since there are over hundreds of controllers for facial expressions, and even slight differences may create different emotions. We present an interactive facial animation creation system reusing high quality animations. This system can not only assist novices to produce facial animations more quickly, moreover, it can be used as a communication tool between artists and directors for shooting scripts without repeatedly editing. To help an artist to efficiently find the animation needed in our system, we propose a novel method employing retrieval approaches for 3D facial expressions. Different from usual face expression recognition methods, we use depth maps of character face as our input data, and extract depth features and curve features. The system doesn’t require a special rigging system, and the result is stable.
author2 Ming Ouhyoung
author_facet Ming Ouhyoung
Yi-Ting Wu
吳宜庭
author Yi-Ting Wu
吳宜庭
spellingShingle Yi-Ting Wu
吳宜庭
Example-based Interactive Facial Animation System
author_sort Yi-Ting Wu
title Example-based Interactive Facial Animation System
title_short Example-based Interactive Facial Animation System
title_full Example-based Interactive Facial Animation System
title_fullStr Example-based Interactive Facial Animation System
title_full_unstemmed Example-based Interactive Facial Animation System
title_sort example-based interactive facial animation system
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/62709807931515945365
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