Summary: | 碩士 === 國立臺灣大學 === 電機工程學研究所 === 100 === The science of sound simulation, or auralisation, has been developing fondly for decades; however, little effort has been made to utilize such techniques in the art and creative industries. Theoretically, many sound related creative workflows may benefit immensely from the technologies of auralisation. This thesis focuses on applying such technologies in the field of sound designing of animations. Two methods, namely the exponential sinesweep method and the finite element method, have been implemented on a specific scenario – a sound source placed in a water-filled glass container, heard by the listener at the outside. It can be shown and demonstrated by this thesis that although these modern techniques are not without limitations, they have great potentials to broaden the horizon of sound designing or other sound related art and creative fields.
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