Social gaming variables, peer support,and compliance in health promotion program

碩士 === 國立臺灣大學 === 資訊管理學研究所 === 100 === The research of health care compliance becomes important since people with chronic diseases now dominate a large population worldwide with health problems. Although proper exercise and diet control are known to be effective in pr...

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Bibliographic Details
Main Authors: Kai-Quan Zheng, 鄭凱銓
Other Authors: Seng-Cho Chou
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/54446801179631892073
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Summary:碩士 === 國立臺灣大學 === 資訊管理學研究所 === 100 === The research of health care compliance becomes important since people with chronic diseases now dominate a large population worldwide with health problems. Although proper exercise and diet control are known to be effective in preventing chronic diseases, compliance rate is rarely high due to delayed benefits. In this article we use an online and intelligent social gaming platform to help people improve their life styles for the sake of health. Literature reviews show that peer supporting plays one of the important roles in compliance effectiveness, while proper goal setting and gaming elements may play another role of motivating people in compliance. Incremental team-based gaming mechanism is leveraged on the platform to help people to achieve the healthy life style. Comparing to existing social networking websites, which provide only patient-like-me filtering and chat rooms, the team-based gaming mechanism offers not only peer supporting but also gaming with progressive goals, intelligently programmed by artificial intelligence. According to social cognitive theory and Maslow need-hierarchy theory, the proposed mechanism will fulfill user’s needs of collective self-esteems, and motivate behavior change. This Research also apply the Decomposed Theory of Planned Behavior to find the users will accept this platform or not. This study let users to actually use this system, and after comparison the result with the control group , we have this conclusion : First , the user is willing to accept this platform. Second , the users who use this platform have change their lifestyle and behavior significantly.