Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 100 === This research proposed an interactive environment for English learning. First, this study developed a Quasi-markless Augmented Reality Conversation system which consisted of three facilities: several English conversations, animation, augmented re...

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Bibliographic Details
Main Authors: Lu, Chengman, 呂晨嫚
Other Authors: Fan,Pinglin
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/73224403420535561126
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spelling ndltd-TW-100NTPTC7870392015-10-13T21:12:09Z http://ndltd.ncl.edu.tw/handle/73224403420535561126 Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation 簡易式類無標記擴增實境設計應用研究―以英語會話製作為例 Lu, Chengman 呂晨嫚 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 100 This research proposed an interactive environment for English learning. First, this study developed a Quasi-markless Augmented Reality Conversation system which consisted of three facilities: several English conversations, animation, augmented reality. With this system, user has few cues to know what kind of conditions which conversation happens and its’ contains. Second, this system was conducted by Quasi-markless Augmented Reality which using colorful marker to interact and increase user’s learning motivation. Finally, A testing this conversation system really make users to know the conversation without any textbook. The experimental results encourage the proposed system better than without use system. Fan,Pinglin 范丙林 2012 學位論文 ; thesis 52 zh-TW
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language zh-TW
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sources NDLTD
description 碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 100 === This research proposed an interactive environment for English learning. First, this study developed a Quasi-markless Augmented Reality Conversation system which consisted of three facilities: several English conversations, animation, augmented reality. With this system, user has few cues to know what kind of conditions which conversation happens and its’ contains. Second, this system was conducted by Quasi-markless Augmented Reality which using colorful marker to interact and increase user’s learning motivation. Finally, A testing this conversation system really make users to know the conversation without any textbook. The experimental results encourage the proposed system better than without use system.
author2 Fan,Pinglin
author_facet Fan,Pinglin
Lu, Chengman
呂晨嫚
author Lu, Chengman
呂晨嫚
spellingShingle Lu, Chengman
呂晨嫚
Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation
author_sort Lu, Chengman
title Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation
title_short Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation
title_full Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation
title_fullStr Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation
title_full_unstemmed Application of Simple Quasi-markless Augmented Reality : A Case Study of English Conversation
title_sort application of simple quasi-markless augmented reality : a case study of english conversation
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/73224403420535561126
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