The Research Of E-Classroom With Touching Equipment In The Project-Based Learning For Elementary School Students Academic Achievement And Transfer Of Learning

碩士 === 國立臺北教育大學 === 教育傳播與科技研究所 === 100 === This study aimed to understand whether students can take advantage of touching-computer and interactive-whiteboard to enhance self-learning ability. This research based on natural course of the project-based learning strategies, and experimental teaching co...

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Bibliographic Details
Main Authors: Wo-Yen Li, 李沃彥
Other Authors: Yuan-Chen Liu
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/56345058617529761941
Description
Summary:碩士 === 國立臺北教育大學 === 教育傳播與科技研究所 === 100 === This study aimed to understand whether students can take advantage of touching-computer and interactive-whiteboard to enhance self-learning ability. This research based on natural course of the project-based learning strategies, and experimental teaching course continued for eight weeks. Research method rooted in quasi-experimental research method. This study included four classes in the sixth grade in New Taipei City, a total of 108 students participating. The research tools include: academic achievement tests, study list, diversity rating scale, transfer of learning rating scale. Study results displayed in quantitative data. The analysis tool is two-way ANCOVA to test four group differences. The study found: First, the use of touching computer and interactive-whiteboard had a positive impact on learning-achievement, but not reached significant difference. Two, touching-computer prevailed over normal computer in study list. Three, touching-computer prevailed over normal computer and interactive-whiteboard prevailed blackboard in diversified work. Four, in transfer of learning, touching-computer prevailed over normal computer and interactive-whiteboard had positive impact, but not significance. When the classroom with a new style of technology, teachers use appropriate teaching and multiple evaluations will be able to enhance the ability of students. Use technology tools to help students become productive users.