Summary: | 碩士 === 國立臺灣師範大學 === 創造力發展碩士在職專班 === 100 === The study was aimed to investigate the effects of Games Teaching on creativity performance in fifth graders.Besides,to explore students complete view of the financial game teaching program courses on the course. This study was a quasi-experimental design.The participants were 58 fifth-graders at an elementary school in Taipei City;they were divided into two groups:29 tudents in the experimental group and 29 students in the control group. The experimental group received a period of nine weeks, two classes per week (80 minutes), the financial game teaching program curriculum, while the control group did not receive the experimental treatment.
In this study,“Kids’LOHAS Survey”for the assessment tool Experimental group and control group were treated the“Kids’LOHAS Survey”pretest and posttest. The data were analyzed independent samples ANCOVA analysis and paired-samples t test were statistically treated in order to understand the effectiveness of this experimental teaching.
According to the data analysis, the results of the study were as follows:
1.The experimental group students in the financial game teaching program courses "creativity" test score than the previous measurement, but no statistically significant difference.
2.To complete a financial game teaching program curriculum, students have a positive view of the game teaching.
Finally, based upon the results of this study to be discussed and put forward specific suggestions for future games teaching elementary game teaching or reference of future research.
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