Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning
碩士 === 國立臺灣師範大學 === 資訊教育學系在職進修碩士班 === 100 === Abstract The purpose of this research was to study the English vocabulary game “Synchro” that the participants was developed for junior high school students, to understand the learning effectiveness of participants and the feeling of learning English voc...
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ndltd-TW-100NTNU53950032015-10-13T20:56:35Z http://ndltd.ncl.edu.tw/handle/28461115142238016038 Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning 數位拼字遊戲對國中生英語單字學習的影響 Wen-Chi Wu 吳文琪 碩士 國立臺灣師範大學 資訊教育學系在職進修碩士班 100 Abstract The purpose of this research was to study the English vocabulary game “Synchro” that the participants was developed for junior high school students, to understand the learning effectiveness of participants and the feeling of learning English vocabulary game after using Synchro. The participants are ninth graders of a junior high school in Taipei city, which are consisted of five hundred and fifty persons. Using convenience sampling ,ten boys and twenty one girls as a group of thirty one people were choosen as sample. The average score of participants english in five terms is 91.81, the highest and lowest mark are 98.44 and 71.25 respectively. Pretest-posttest guasi-experimental design was used in this research. The participants take eight periods for English spelling game after pretest, the first five periods are individual game, the last three periods test are competitive and cooperative games. The participants complete posttest, retention test and questionnaire.Pretest and posttest data are to examine the learning effectiveness of participants. English vocabulary, questionnaire is to know the participants’ learning attitude toward game-supported English vocabulary spelling. After taking Synchro spelling game, the participants’ effectiveness of learning English vocabulary in the posttest is obviously superior than pretest. The effectiveness of learning English vocabulary will retain ten days.The participants have positive attitude toward Synchro spelling game. Guey-Fa Chiou 邱貴發 2011 學位論文 ; thesis 65 zh-TW |
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碩士 === 國立臺灣師範大學 === 資訊教育學系在職進修碩士班 === 100 === Abstract
The purpose of this research was to study the English vocabulary game “Synchro” that the participants was developed for junior high school students, to understand the learning effectiveness of participants and the feeling of learning English vocabulary game after using Synchro.
The participants are ninth graders of a junior high school in Taipei city, which are consisted of five hundred and fifty persons. Using convenience sampling ,ten boys and twenty one girls as a group of thirty one people were choosen as sample. The average score of participants english in five terms is 91.81, the highest and lowest mark are 98.44 and 71.25 respectively.
Pretest-posttest guasi-experimental design was used in this research. The participants take eight periods for English spelling game after pretest, the first five periods are individual game, the last three periods test are competitive and cooperative games. The participants complete posttest, retention test and questionnaire.Pretest and posttest data are to examine the learning effectiveness of participants. English vocabulary, questionnaire is to know the participants’ learning attitude toward game-supported English vocabulary spelling.
After taking Synchro spelling game, the participants’ effectiveness of learning English vocabulary in the posttest is obviously superior than pretest. The effectiveness of learning English vocabulary will retain ten days.The participants have positive attitude toward Synchro spelling game.
|
author2 |
Guey-Fa Chiou |
author_facet |
Guey-Fa Chiou Wen-Chi Wu 吳文琪 |
author |
Wen-Chi Wu 吳文琪 |
spellingShingle |
Wen-Chi Wu 吳文琪 Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning |
author_sort |
Wen-Chi Wu |
title |
Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning |
title_short |
Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning |
title_full |
Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning |
title_fullStr |
Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning |
title_full_unstemmed |
Effects of Digital Spelling Games on Junior High Students' English Vocabulary Learning |
title_sort |
effects of digital spelling games on junior high students' english vocabulary learning |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/28461115142238016038 |
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