A Case Study of Film lens Used in the Comic storyboards

碩士 === 國立臺灣師範大學 === 美術學系 === 100 === This study shows the possibilities of how film lenses used in manga. First study the narrative principle of six points: (1) the diegesis and the plot (2) the character (3) Time (4) space (5) the Patten of Development (6) the narrator. Then followed by seven basic...

Full description

Bibliographic Details
Main Authors: Chia-Ming Lin, 林家敏
Other Authors: 林俊良
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/16093498937782654305
id ndltd-TW-100NTNU5233071
record_format oai_dc
spelling ndltd-TW-100NTNU52330712016-03-28T04:20:22Z http://ndltd.ncl.edu.tw/handle/16093498937782654305 A Case Study of Film lens Used in the Comic storyboards 電影鏡頭運用於漫畫之創作研究 Chia-Ming Lin 林家敏 碩士 國立臺灣師範大學 美術學系 100 This study shows the possibilities of how film lenses used in manga. First study the narrative principle of six points: (1) the diegesis and the plot (2) the character (3) Time (4) space (5) the Patten of Development (6) the narrator. Then followed by seven basic camera work as the framework of theoretical: (1) the angle (2) the level and canted (3) the height (4) the distance (5) the focal length (6) the point of view shot (7) continuity editing. Besides from the literature analysis and compiled the above information, collected the Japanese comics issued by the Taiwan Tongli Publishing Co. to analysis and interpret, summarized the purpose of the following three sub-mirror : (1) to switch the plot of a play (2) to make more time (3) to control readers perceptions. Finally, according to the above conclusions, through the personal creation to examine the results which as follows: (1) lens is the channel of the manga narrative, Application and Transformation of the movie storyboard is the essential technique of expression of contemporary manga. (2) manga must be considered how is the way get into the scene, and the rhythm of time and the view lens switching (3) manga storyboard intercept" the relation between cause and effect " to continue the story. (4) action continuity editing is important to the the fight scenes. This study get a comprehensive induction of how the film lens used in the manga form, looking forward to whom has the intention to engage in the manga industry's have the scholarship and theory as their background. 林俊良 2011 學位論文 ; thesis 238 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺灣師範大學 === 美術學系 === 100 === This study shows the possibilities of how film lenses used in manga. First study the narrative principle of six points: (1) the diegesis and the plot (2) the character (3) Time (4) space (5) the Patten of Development (6) the narrator. Then followed by seven basic camera work as the framework of theoretical: (1) the angle (2) the level and canted (3) the height (4) the distance (5) the focal length (6) the point of view shot (7) continuity editing. Besides from the literature analysis and compiled the above information, collected the Japanese comics issued by the Taiwan Tongli Publishing Co. to analysis and interpret, summarized the purpose of the following three sub-mirror : (1) to switch the plot of a play (2) to make more time (3) to control readers perceptions. Finally, according to the above conclusions, through the personal creation to examine the results which as follows: (1) lens is the channel of the manga narrative, Application and Transformation of the movie storyboard is the essential technique of expression of contemporary manga. (2) manga must be considered how is the way get into the scene, and the rhythm of time and the view lens switching (3) manga storyboard intercept" the relation between cause and effect " to continue the story. (4) action continuity editing is important to the the fight scenes. This study get a comprehensive induction of how the film lens used in the manga form, looking forward to whom has the intention to engage in the manga industry's have the scholarship and theory as their background.
author2 林俊良
author_facet 林俊良
Chia-Ming Lin
林家敏
author Chia-Ming Lin
林家敏
spellingShingle Chia-Ming Lin
林家敏
A Case Study of Film lens Used in the Comic storyboards
author_sort Chia-Ming Lin
title A Case Study of Film lens Used in the Comic storyboards
title_short A Case Study of Film lens Used in the Comic storyboards
title_full A Case Study of Film lens Used in the Comic storyboards
title_fullStr A Case Study of Film lens Used in the Comic storyboards
title_full_unstemmed A Case Study of Film lens Used in the Comic storyboards
title_sort case study of film lens used in the comic storyboards
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/16093498937782654305
work_keys_str_mv AT chiaminglin acasestudyoffilmlensusedinthecomicstoryboards
AT línjiāmǐn acasestudyoffilmlensusedinthecomicstoryboards
AT chiaminglin diànyǐngjìngtóuyùnyòngyúmànhuàzhīchuàngzuòyánjiū
AT línjiāmǐn diànyǐngjìngtóuyùnyòngyúmànhuàzhīchuàngzuòyánjiū
AT chiaminglin casestudyoffilmlensusedinthecomicstoryboards
AT línjiāmǐn casestudyoffilmlensusedinthecomicstoryboards
_version_ 1718212967837728768