Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning.
碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 100 === The electronic mobile devices is small and lightweight, and can be easily carried by anyone. Especially, Personal learning is the best benefit. The purpose of this research was to explore the application of Inquiry-based learning with Augmented Reality T...
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ndltd-TW-100NTNU50360932016-03-28T04:20:22Z http://ndltd.ncl.edu.tw/handle/14816261481727092358 Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning. 擴增實境融入探究式行動學習系統之設計-以博物館無縫式學習為例 王耀宗 碩士 國立臺灣師範大學 科技應用與人力資源發展學系 100 The electronic mobile devices is small and lightweight, and can be easily carried by anyone. Especially, Personal learning is the best benefit. The purpose of this research was to explore the application of Inquiry-based learning with Augmented Reality Technology for the sixth grade students. The subject is about the introduction of weather in the Science class. Learning activities are designed by the Seamless learning. There are three different locations during Seamless learning include home, school and museum. Students have to finish an inquiry-based learning task and apply Augmented Reality technology. In order to establish intuition Interactive and real operating experience. Finally, to observe different learning motivation and learning achievement are between traditional learning methods and the innovative method. The experimental results for augmented reality to support the effectiveness of inquiry-based learning was significantly better than non-augmented reality support inquiry-based learning. 蕭顯勝 2012 學位論文 ; thesis 101 zh-TW |
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碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 100 === The electronic mobile devices is small and lightweight, and can be easily carried by anyone. Especially, Personal learning is the best benefit. The purpose of this research was to explore the application of Inquiry-based learning with Augmented Reality Technology for the sixth grade students. The subject is about the introduction of weather in the Science class. Learning activities are designed by the Seamless learning. There are three different locations during Seamless learning include home, school and museum. Students have to finish an inquiry-based learning task and apply Augmented Reality technology. In order to establish intuition Interactive and real operating experience.
Finally, to observe different learning motivation and learning achievement are between traditional learning methods and the innovative method. The experimental results for augmented reality to support the effectiveness of inquiry-based learning was significantly better than non-augmented reality support inquiry-based learning.
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author2 |
蕭顯勝 |
author_facet |
蕭顯勝 王耀宗 |
author |
王耀宗 |
spellingShingle |
王耀宗 Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning. |
author_sort |
王耀宗 |
title |
Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning. |
title_short |
Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning. |
title_full |
Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning. |
title_fullStr |
Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning. |
title_full_unstemmed |
Design of Inquiry-Based Learning With Augmented Reality Technology-A Case Study Of Museum Seamless learning. |
title_sort |
design of inquiry-based learning with augmented reality technology-a case study of museum seamless learning. |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/14816261481727092358 |
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