Online Game Experiences in Senior Elementary Students and Relevant Variables
碩士 === 南華大學 === 資訊管理學系 === 100 === In the ongoing advancement of technology and the prevalence of computers and the broadband Internet, the Internet has become one of the most essential tools to engage in leisure activities and obtain information. Data collecting, making friends, shopping, and pla...
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ndltd-TW-100NHU053960082015-10-13T21:07:19Z http://ndltd.ncl.edu.tw/handle/84165123958725787470 Online Game Experiences in Senior Elementary Students and Relevant Variables 國小高年級學生線上遊戲經驗及其相關變項之研究 Tsang-chi Cho 卓滄啟 碩士 南華大學 資訊管理學系 100 In the ongoing advancement of technology and the prevalence of computers and the broadband Internet, the Internet has become one of the most essential tools to engage in leisure activities and obtain information. Data collecting, making friends, shopping, and playing games, in which online games are popular among teenagers, are provided by the Internet. In this study, we investigate online game experiences in senior elementary students and relevant variables. Participants in this study are 5th to 6th grade students from various elementary schools in Taiwan. A survey using a “questionnaire on online game experiences and relevant variables” was conducted. The questionnaire had four sections: personal information, online game experiences, motives for participating in online games, and lifestyle. Hypotheses in this study were verified using statistical methods such as descriptive statistics, chi-square test, independent sampling t test, and one-way ANOVA. Results of this study showed that 87% of students have played online games. Most students prefer to play free online games. The age of initial contact to online games changes in a descending manner. Using different background variables, participating motives, and lifestyles, some user experiences have showed significant differences. These study results can be a basis for government authorities in deciding education policies, for parents and teachers to provide counseling to students, for online game providers to design and advertise their products, and for future studies in academic fields. hai-wen Lu 陸海文 2012 學位論文 ; thesis 126 zh-TW |
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碩士 === 南華大學 === 資訊管理學系 === 100 === In the ongoing advancement of technology and the prevalence of computers and the broadband Internet, the Internet has become one of the most essential tools to engage in leisure activities and obtain information. Data collecting, making friends, shopping, and playing games, in which online games are popular among teenagers, are provided by the Internet.
In this study, we investigate online game experiences in senior elementary students and relevant variables. Participants in this study are 5th to 6th grade students from various elementary schools in Taiwan. A survey using a “questionnaire on online game experiences and relevant variables” was conducted. The questionnaire had four sections: personal information, online game experiences, motives for participating in online games, and lifestyle. Hypotheses in this study were verified using statistical methods such as descriptive statistics, chi-square test, independent sampling t test, and one-way ANOVA. Results of this study showed that 87% of students have played online games. Most students prefer to play free online games. The age of initial contact to online games changes in a descending manner. Using different background variables, participating motives, and lifestyles, some user experiences have showed significant differences. These study results can be a basis for government authorities in deciding education policies, for parents and teachers to provide counseling to students, for online game providers to design and advertise their products, and for future studies in academic fields.
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author2 |
hai-wen Lu |
author_facet |
hai-wen Lu Tsang-chi Cho 卓滄啟 |
author |
Tsang-chi Cho 卓滄啟 |
spellingShingle |
Tsang-chi Cho 卓滄啟 Online Game Experiences in Senior Elementary Students and Relevant Variables |
author_sort |
Tsang-chi Cho |
title |
Online Game Experiences in Senior Elementary Students and Relevant Variables |
title_short |
Online Game Experiences in Senior Elementary Students and Relevant Variables |
title_full |
Online Game Experiences in Senior Elementary Students and Relevant Variables |
title_fullStr |
Online Game Experiences in Senior Elementary Students and Relevant Variables |
title_full_unstemmed |
Online Game Experiences in Senior Elementary Students and Relevant Variables |
title_sort |
online game experiences in senior elementary students and relevant variables |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/84165123958725787470 |
work_keys_str_mv |
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