A study on Editing and Processing Car Racing Track

碩士 === 國立東華大學 === 資訊工程學系 === 100 === The traditional method to generate a race track is created by a highly skilled designer and requires an amount of tedious manual work. In this thesis, we propose an efficient, intuitive, and high diversity race track editor. Our race track editor aims to generate...

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Bibliographic Details
Main Authors: Andi Pratama, 丘家存
Other Authors: Wen-Kai Tai
Format: Others
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/67vw8g
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spelling ndltd-TW-100NDHU53920732018-05-02T16:20:04Z http://ndltd.ncl.edu.tw/handle/67vw8g A study on Editing and Processing Car Racing Track 賽車賽道編輯器之研究 Andi Pratama 丘家存 碩士 國立東華大學 資訊工程學系 100 The traditional method to generate a race track is created by a highly skilled designer and requires an amount of tedious manual work. In this thesis, we propose an efficient, intuitive, and high diversity race track editor. Our race track editor aims to generate various kinds of race tracks within less amount of time and generate a description file with small storage size. The input of our race track editor is control points and profiles. Our race track editor can edit the control points and its attributes. The profile editor can edit profiles which describe the cross-section and contour shape. Then, our race track editor generate a contour from the adjacent control points by using Kochanek-Bartels spline and sweep the profile along the contour to generate the surface of the race track. Finally, users can export the race track into a description file and play it with StuntRally. Experimental results show that our race track can generate various kinds of overlap-free race tracks. Wen-Kai Tai 戴文凱 2012 學位論文 ; thesis 61
collection NDLTD
format Others
sources NDLTD
description 碩士 === 國立東華大學 === 資訊工程學系 === 100 === The traditional method to generate a race track is created by a highly skilled designer and requires an amount of tedious manual work. In this thesis, we propose an efficient, intuitive, and high diversity race track editor. Our race track editor aims to generate various kinds of race tracks within less amount of time and generate a description file with small storage size. The input of our race track editor is control points and profiles. Our race track editor can edit the control points and its attributes. The profile editor can edit profiles which describe the cross-section and contour shape. Then, our race track editor generate a contour from the adjacent control points by using Kochanek-Bartels spline and sweep the profile along the contour to generate the surface of the race track. Finally, users can export the race track into a description file and play it with StuntRally. Experimental results show that our race track can generate various kinds of overlap-free race tracks.
author2 Wen-Kai Tai
author_facet Wen-Kai Tai
Andi Pratama
丘家存
author Andi Pratama
丘家存
spellingShingle Andi Pratama
丘家存
A study on Editing and Processing Car Racing Track
author_sort Andi Pratama
title A study on Editing and Processing Car Racing Track
title_short A study on Editing and Processing Car Racing Track
title_full A study on Editing and Processing Car Racing Track
title_fullStr A study on Editing and Processing Car Racing Track
title_full_unstemmed A study on Editing and Processing Car Racing Track
title_sort study on editing and processing car racing track
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/67vw8g
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