A study on Editing and Processing Car Racing Track

碩士 === 國立東華大學 === 資訊工程學系 === 100 === The traditional method to generate a race track is created by a highly skilled designer and requires an amount of tedious manual work. In this thesis, we propose an efficient, intuitive, and high diversity race track editor. Our race track editor aims to generate...

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Bibliographic Details
Main Authors: Andi Pratama, 丘家存
Other Authors: Wen-Kai Tai
Format: Others
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/67vw8g
Description
Summary:碩士 === 國立東華大學 === 資訊工程學系 === 100 === The traditional method to generate a race track is created by a highly skilled designer and requires an amount of tedious manual work. In this thesis, we propose an efficient, intuitive, and high diversity race track editor. Our race track editor aims to generate various kinds of race tracks within less amount of time and generate a description file with small storage size. The input of our race track editor is control points and profiles. Our race track editor can edit the control points and its attributes. The profile editor can edit profiles which describe the cross-section and contour shape. Then, our race track editor generate a contour from the adjacent control points by using Kochanek-Bartels spline and sweep the profile along the contour to generate the surface of the race track. Finally, users can export the race track into a description file and play it with StuntRally. Experimental results show that our race track can generate various kinds of overlap-free race tracks.