Comparison between VR and AR:Application of virtual elevator in claustrophobia

碩士 === 國立中央大學 === 資訊工程研究所 === 100 === Recently,the application of Virtual Reality Environment Therapy (VRET) in Rehabilitation Medicine has been quickly developed. It is an important assistance tool for Rehabilitation Medicine, for it can be used not only to estimate the ability and progress of the...

Full description

Bibliographic Details
Main Authors: Chen-fang Yu, 余承芳
Other Authors: Shih-Ching Yeh
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/09902510193535313342
id ndltd-TW-100NCU05392129
record_format oai_dc
spelling ndltd-TW-100NCU053921292015-10-13T21:22:39Z http://ndltd.ncl.edu.tw/handle/09902510193535313342 Comparison between VR and AR:Application of virtual elevator in claustrophobia 虛擬實境與擴增實境之比較:虛擬電梯於幽閉恐懼症之應用 Chen-fang Yu 余承芳 碩士 國立中央大學 資訊工程研究所 100 Recently,the application of Virtual Reality Environment Therapy (VRET) in Rehabilitation Medicine has been quickly developed. It is an important assistance tool for Rehabilitation Medicine, for it can be used not only to estimate the ability and progress of the patient, but also to provide the patient the possibility of adequate practice. In addition, it can even bring positive feedbacks and a sense of satisfaction to the patient. In the field of physical rehabilitation, with the help of the software for Virtual Reality Environment and proper assistance tools, the patient is able to retrain many aspects of his physical functions through playing games. For example, pinch, rehabilitation of cardiopulmonary function, physical coordination and so on. VRET reduces the cost and time for training, and it is more stable and safer than traditional rehabilitation, in order to inspire the patient to rehabilitate by himself.   Besides physical rehabilitation, VRET can also be applied in psychotherapy. In 1995, it was found that VRET is able to trigger off anxiety reaction of acrophobics, and now the therapeutic efficacy of VRET for acrophobia has been proved. Nevertheless, in other fields of psychotherapy, it still needs more researches to prove the therapeutic efficacy of VRET. This research is aimed at claustrophobe, and with the use of head mount display, the subject is placed in an environment of virtual elevator. After testing all kinds of possible dangerous situations, which might occur in real life, the result will show that if those situations panicked the subject. Furthermore, skills of augmented reality (AR) are also applied in this research, in order to contrast with the result of VRET. The subject is required to fulfill three questionnaires (anxiety evaluation, presence and awareness, and technology acceptance) and measure the Heart Rate Variability, so that the physiological reactions of the subject can be completely recorded and be applied in the analysis afterward.   Results of the experiments indicate that both VRET and AR can trigger the subjects’ anxiety, and the efficacy of AR is far more obvious than VRET. In the aspect of presence and awareness, the subjects perceived stronger sense of presence when they were undergoing the AR experiment, because they were actually standing in a real elevator. In the aspect of technology acceptance however, the efficacy of entertainment is not considered to be apparent, but the skills and equipment applied in this experiment are still able to encourage the curiosity and imagination of the subjects, and thus help to accomplish the purposes of this research. Shih-Ching Yeh 葉士青 2012 學位論文 ; thesis 67 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立中央大學 === 資訊工程研究所 === 100 === Recently,the application of Virtual Reality Environment Therapy (VRET) in Rehabilitation Medicine has been quickly developed. It is an important assistance tool for Rehabilitation Medicine, for it can be used not only to estimate the ability and progress of the patient, but also to provide the patient the possibility of adequate practice. In addition, it can even bring positive feedbacks and a sense of satisfaction to the patient. In the field of physical rehabilitation, with the help of the software for Virtual Reality Environment and proper assistance tools, the patient is able to retrain many aspects of his physical functions through playing games. For example, pinch, rehabilitation of cardiopulmonary function, physical coordination and so on. VRET reduces the cost and time for training, and it is more stable and safer than traditional rehabilitation, in order to inspire the patient to rehabilitate by himself.   Besides physical rehabilitation, VRET can also be applied in psychotherapy. In 1995, it was found that VRET is able to trigger off anxiety reaction of acrophobics, and now the therapeutic efficacy of VRET for acrophobia has been proved. Nevertheless, in other fields of psychotherapy, it still needs more researches to prove the therapeutic efficacy of VRET. This research is aimed at claustrophobe, and with the use of head mount display, the subject is placed in an environment of virtual elevator. After testing all kinds of possible dangerous situations, which might occur in real life, the result will show that if those situations panicked the subject. Furthermore, skills of augmented reality (AR) are also applied in this research, in order to contrast with the result of VRET. The subject is required to fulfill three questionnaires (anxiety evaluation, presence and awareness, and technology acceptance) and measure the Heart Rate Variability, so that the physiological reactions of the subject can be completely recorded and be applied in the analysis afterward.   Results of the experiments indicate that both VRET and AR can trigger the subjects’ anxiety, and the efficacy of AR is far more obvious than VRET. In the aspect of presence and awareness, the subjects perceived stronger sense of presence when they were undergoing the AR experiment, because they were actually standing in a real elevator. In the aspect of technology acceptance however, the efficacy of entertainment is not considered to be apparent, but the skills and equipment applied in this experiment are still able to encourage the curiosity and imagination of the subjects, and thus help to accomplish the purposes of this research.
author2 Shih-Ching Yeh
author_facet Shih-Ching Yeh
Chen-fang Yu
余承芳
author Chen-fang Yu
余承芳
spellingShingle Chen-fang Yu
余承芳
Comparison between VR and AR:Application of virtual elevator in claustrophobia
author_sort Chen-fang Yu
title Comparison between VR and AR:Application of virtual elevator in claustrophobia
title_short Comparison between VR and AR:Application of virtual elevator in claustrophobia
title_full Comparison between VR and AR:Application of virtual elevator in claustrophobia
title_fullStr Comparison between VR and AR:Application of virtual elevator in claustrophobia
title_full_unstemmed Comparison between VR and AR:Application of virtual elevator in claustrophobia
title_sort comparison between vr and ar:application of virtual elevator in claustrophobia
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/09902510193535313342
work_keys_str_mv AT chenfangyu comparisonbetweenvrandarapplicationofvirtualelevatorinclaustrophobia
AT yúchéngfāng comparisonbetweenvrandarapplicationofvirtualelevatorinclaustrophobia
AT chenfangyu xūnǐshíjìngyǔkuòzēngshíjìngzhībǐjiàoxūnǐdiàntīyúyōubìkǒngjùzhèngzhīyīngyòng
AT yúchéngfāng xūnǐshíjìngyǔkuòzēngshíjìngzhībǐjiàoxūnǐdiàntīyúyōubìkǒngjùzhèngzhīyīngyòng
_version_ 1718061609509715968