Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life

碩士 === 國立中央大學 === 資訊工程研究所 === 100 === This paper mainly describes the way how to design a mathematical game on Second Life with Mastery learning. After finishing the system, we find some participants to join our experiment testing. According to the experiment , participants have to do the questionna...

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Main Authors: Chia-min Lee, 李佳珉
Other Authors: Stephen J.H. Yang
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/51310800874960762257
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spelling ndltd-TW-100NCU053920472015-10-13T21:22:38Z http://ndltd.ncl.edu.tw/handle/51310800874960762257 Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life 以精熟度學習法設計數學練習遊戲:Second Life在數學學習的應用 Chia-min Lee 李佳珉 碩士 國立中央大學 資訊工程研究所 100 This paper mainly describes the way how to design a mathematical game on Second Life with Mastery learning. After finishing the system, we find some participants to join our experiment testing. According to the experiment , participants have to do the questionnaires before and after out experiment. Then we discuss and analyze the experiment result to find out the system using impact on participants attitudes, motivation and satisfaction about system. Besides, we talk about how teachers can use our system doing help with their teaching and students how to use our system studying themselves. The experiment results show that the system indeed doing a lot of helps to our participants about math learning attitudes and motivation. Students feel excited about using our system learning math. After all, using our system to learn math can help our attitudes and motivation towards math. Students can learn as much as before. Stephen J.H. Yang 楊鎮華 2012 學位論文 ; thesis 49 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立中央大學 === 資訊工程研究所 === 100 === This paper mainly describes the way how to design a mathematical game on Second Life with Mastery learning. After finishing the system, we find some participants to join our experiment testing. According to the experiment , participants have to do the questionnaires before and after out experiment. Then we discuss and analyze the experiment result to find out the system using impact on participants attitudes, motivation and satisfaction about system. Besides, we talk about how teachers can use our system doing help with their teaching and students how to use our system studying themselves. The experiment results show that the system indeed doing a lot of helps to our participants about math learning attitudes and motivation. Students feel excited about using our system learning math. After all, using our system to learn math can help our attitudes and motivation towards math. Students can learn as much as before.
author2 Stephen J.H. Yang
author_facet Stephen J.H. Yang
Chia-min Lee
李佳珉
author Chia-min Lee
李佳珉
spellingShingle Chia-min Lee
李佳珉
Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life
author_sort Chia-min Lee
title Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life
title_short Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life
title_full Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life
title_fullStr Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life
title_full_unstemmed Designing Mathematical Game with Mastery Learning Method:an Application of Math Learning in Second Life
title_sort designing mathematical game with mastery learning method:an application of math learning in second life
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/51310800874960762257
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AT lǐjiāmín yǐjīngshúdùxuéxífǎshèjìshùxuéliànxíyóuxìsecondlifezàishùxuéxuéxídeyīngyòng
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