Summary: | 碩士 === 國立交通大學 === 多媒體工程研究所 === 100 === In this thesis, we research the driving behavior of players in the TORCS racing game platform. At first we introduce the reason and purpose to research player behavior, and then we introduce the TORCS racing game architecture, some TORCS-related researches and other researches on the player behavior. There are driving behavior differences between each players, this thesis provides some methods to compare different players, and construct statistical individual player models, then use player models to predict the driver of racing trajectories.
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