A Study on Healing Digital Game of Smart Phone
碩士 === 國立成功大學 === 工業設計學系碩博士班 === 100 === Depression is very common mental illness in modern society. The continuous and rapid development of the scientific and technological civilization brings more source of pressure. The accumulated pressures usually lead to physical and mental illness, if withou...
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ndltd-TW-100NCKU50380702015-10-13T21:38:04Z http://ndltd.ncl.edu.tw/handle/16520875287703542378 A Study on Healing Digital Game of Smart Phone 智慧型手機平台療癒系數位遊戲研究 Ching-KuanHuang 黃瀞寛 碩士 國立成功大學 工業設計學系碩博士班 100 Depression is very common mental illness in modern society. The continuous and rapid development of the scientific and technological civilization brings more source of pressure. The accumulated pressures usually lead to physical and mental illness, if without proper way to vent. The mobile phone is the device that most close to users at present. The interaction becomes evident between users and their products because the new generation smartphone provide the devices with touch screen and orientation-aware functionality. This mode for operational behavior and platform mode create plenty of novel types of digital games, which are coupled with emerge of the open development platform. The so-called healing digital games cannot be excluded. This sort of healing games has the greater interaction than the common healing products. When we explore of healing digital games, this kind of digital games offers more interactive elements sample. This research, mainly focused on the games on a platform of smartphones, uses open-ended questionnaire to collect digital game samples. Collect interactive elements samples by expert focus analysis with KJ method. Then, analyze interactive elements and image words from healing digital games’ samples by Cluster Analysis and Factor Analysis. Finally, analyze the relation between the two using Artificial Neural Network Analysis. Finally, acquire the design criteria mode between interactive elements and image words. In this paper, mixes of different interactive modes will affect the players' feeling in the digital game for the healing imagery. However, it is not necessarily be able to bring better healing style feeling as players, when the game has higher interactive functions. Meng-Dar Shieh 謝孟達 2012 學位論文 ; thesis 90 zh-TW |
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碩士 === 國立成功大學 === 工業設計學系碩博士班 === 100 === Depression is very common mental illness in modern society. The continuous and rapid development of the scientific and technological civilization brings more source of pressure. The accumulated pressures usually lead to physical and mental illness, if without proper way to vent.
The mobile phone is the device that most close to users at present. The interaction becomes evident between users and their products because the new generation smartphone provide the devices with touch screen and orientation-aware functionality. This mode for operational behavior and platform mode create plenty of novel types of digital games, which are coupled with emerge of the open development platform. The so-called healing digital games cannot be excluded. This sort of healing games has the greater interaction than the common healing products. When we explore of healing digital games, this kind of digital games offers more interactive elements sample.
This research, mainly focused on the games on a platform of smartphones, uses open-ended questionnaire to collect digital game samples. Collect interactive elements samples by expert focus analysis with KJ method. Then, analyze interactive elements and image words from healing digital games’ samples by Cluster Analysis and Factor Analysis. Finally, analyze the relation between the two using Artificial Neural Network Analysis. Finally, acquire the design criteria mode between interactive elements and image words.
In this paper, mixes of different interactive modes will affect the players' feeling in the digital game for the healing imagery. However, it is not necessarily be able to bring better healing style feeling as players, when the game has higher interactive functions.
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author2 |
Meng-Dar Shieh |
author_facet |
Meng-Dar Shieh Ching-KuanHuang 黃瀞寛 |
author |
Ching-KuanHuang 黃瀞寛 |
spellingShingle |
Ching-KuanHuang 黃瀞寛 A Study on Healing Digital Game of Smart Phone |
author_sort |
Ching-KuanHuang |
title |
A Study on Healing Digital Game of Smart Phone |
title_short |
A Study on Healing Digital Game of Smart Phone |
title_full |
A Study on Healing Digital Game of Smart Phone |
title_fullStr |
A Study on Healing Digital Game of Smart Phone |
title_full_unstemmed |
A Study on Healing Digital Game of Smart Phone |
title_sort |
study on healing digital game of smart phone |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/16520875287703542378 |
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