Study of Players’ Adoption Intention of Cloud-based Game Platform
碩士 === 國立政治大學 === 資訊管理研究所 === 100 === This study bases its structure on Theoretical Integration of User Satisfaction and Technology Acceptance Wixom & Todd (2005) proposed, in which “System Quality”, “Information Quality”, “Service Quality” dimensions in Information System Success Model, and “Re...
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ndltd-TW-100NCCU53960502015-10-13T21:32:33Z http://ndltd.ncl.edu.tw/handle/39006777651402218638 Study of Players’ Adoption Intention of Cloud-based Game Platform 雲端遊戲平台資訊系統採用意圖之研究 高璽舜 碩士 國立政治大學 資訊管理研究所 100 This study bases its structure on Theoretical Integration of User Satisfaction and Technology Acceptance Wixom & Todd (2005) proposed, in which “System Quality”, “Information Quality”, “Service Quality” dimensions in Information System Success Model, and “Relatively Advantage” & “Compatibility” in Innovation Diffusion that Roger (1995) proposed constitute discussion dimension. For discussing factors that influence users to take part in cloud gaming platform, the empirical research targets at those users. From the research, we found “System Quality”, “Information Quality”, “Service Quality” and “IS Satisfaction” in Information System Success Model have positive correlation, and “Relatively Advantage” & “Compatibility” and “IS Satisfaction” present a positive correlation as well while “IS Satisfaction” in Information System Success Model and “Perceived Usefulness”, “Perceived Ease of Use” in Technology Acceptance Model are closely related; besides, this study discovered Innovation Diffusion dimension has effect on “Perceived Usefulness”, but doesn’t have significant effect on “Perceived Ease of Use” while “Perceived Usefulness”, “Perceived Ease of Use”, “Attitude” and “Intention to Use” in Technology Acceptance Model are related. 劉文卿 學位論文 ; thesis 103 zh-TW |
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碩士 === 國立政治大學 === 資訊管理研究所 === 100 === This study bases its structure on Theoretical Integration of User Satisfaction and Technology Acceptance Wixom & Todd (2005) proposed, in which “System Quality”, “Information Quality”, “Service Quality” dimensions in Information System Success Model, and “Relatively Advantage” & “Compatibility” in Innovation Diffusion that Roger (1995) proposed constitute discussion dimension. For discussing factors that influence users to take part in cloud gaming platform, the empirical research targets at those users.
From the research, we found “System Quality”, “Information Quality”, “Service Quality” and “IS Satisfaction” in Information System Success Model have positive correlation, and “Relatively Advantage” & “Compatibility” and “IS Satisfaction” present a positive correlation as well while “IS Satisfaction” in Information System Success Model and “Perceived Usefulness”, “Perceived Ease of Use” in Technology Acceptance Model are closely related; besides, this study discovered Innovation Diffusion dimension has effect on “Perceived Usefulness”, but doesn’t have significant effect on “Perceived Ease of Use” while “Perceived Usefulness”, “Perceived Ease of Use”, “Attitude” and “Intention to Use” in Technology Acceptance Model are related.
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劉文卿 |
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劉文卿 高璽舜 |
author |
高璽舜 |
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高璽舜 Study of Players’ Adoption Intention of Cloud-based Game Platform |
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高璽舜 |
title |
Study of Players’ Adoption Intention of Cloud-based Game Platform |
title_short |
Study of Players’ Adoption Intention of Cloud-based Game Platform |
title_full |
Study of Players’ Adoption Intention of Cloud-based Game Platform |
title_fullStr |
Study of Players’ Adoption Intention of Cloud-based Game Platform |
title_full_unstemmed |
Study of Players’ Adoption Intention of Cloud-based Game Platform |
title_sort |
study of players’ adoption intention of cloud-based game platform |
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http://ndltd.ncl.edu.tw/handle/39006777651402218638 |
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AT gāoxǐshùn studyofplayersadoptionintentionofcloudbasedgameplatform AT gāoxǐshùn yúnduānyóuxìpíngtáizīxùnxìtǒngcǎiyòngyìtúzhīyánjiū |
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