Study on preference of playground and facilities of elementary school children – A case study of Shijo Elementary School in Changhua County

碩士 === 明道大學 === 設計學院碩士班 === 100 === Abstract School children learn the life dependent mode and increase the synapses of cranial nerves through games. A game space is school children’s window to the world, and direct contact with game facilities is the most primary method for them to achieve educatio...

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Bibliographic Details
Main Authors: YEN, MAI-LING, 顏麥鈴
Other Authors: Yuan-Hsiou Chang
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/83755162958699436602
Description
Summary:碩士 === 明道大學 === 設計學院碩士班 === 100 === Abstract School children learn the life dependent mode and increase the synapses of cranial nerves through games. A game space is school children’s window to the world, and direct contact with game facilities is the most primary method for them to achieve educational goals by preferences of game facilities. This study discusses the impact of game facilities environment and gaming behaviors on school children based on differences in their background. Adopted study measurements include field observation and research on the game environment, questionnaire for analysis on the game facilities preferences of 151 school children in the 2nd, 4th and 6th grades, and interviews with the manufacturer, teachers and school children. It was found that the manufacturer engaged in game environment designing mostly based on “beauty” and “safety”. The results of the questionnaire showed that 75% school children used the playground during the recess after second period, and thought the facilities were insufficient and excessively far. Facilities in better preference include dodge ball, swings and hide-and-seek compared to others, and the most preferred and used most frequently was the swings, while the snake climber was the most challenging equipment, which was related to the technical and social gaming behavior of school children. 64% school children preferred facilities of the colors yellow, blue and purple, which was roughly consistent with the red, yellow and blue used mostly by the manufacturer. Preferred color changes include orange slides which stood for 29%, yellow snake climber 22%, blue swings 33%, indigo climbing frame 25%, and blue game set 23%. As for preferred companions of gaming behavior, 2nd and 6th graders inclined to around 5 persons, while 4th graders preferred 8-10 persons. We suggest upgrading the school ball courts to designs of multi-functional game facilities in consideration of both technical and social gaming behaviors of the school children. Key words: gaming preferences, gaming behaviors, sensory integration, elementary school children.