The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples.

碩士 === 嶺東科技大學 === 數位媒體設計研究所 === 100 === As computer technology advances and market demand, 3D games have gradually become the mainstream in game market, and there are many kinds of characters in 3D games, these characters become an important issue for modern 3D games.Production of character in 3D ga...

Full description

Bibliographic Details
Main Authors: Tsai, Jen-Lin, 蔡鎮璘
Other Authors: Wu, Chung-Jung
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/73823481101154506866
id ndltd-TW-100LTC00641008
record_format oai_dc
spelling ndltd-TW-100LTC006410082015-10-13T21:01:55Z http://ndltd.ncl.edu.tw/handle/73823481101154506866 The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples. 3D遊戲美術創作比較之探討以3D遊戲角色臉部模型為例 Tsai, Jen-Lin 蔡鎮璘 碩士 嶺東科技大學 數位媒體設計研究所 100 As computer technology advances and market demand, 3D games have gradually become the mainstream in game market, and there are many kinds of characters in 3D games, these characters become an important issue for modern 3D games.Production of character in 3D games is quite complex and time-consuming, if constrained speed to make instead resulting in poor result, therefore to further explore in the production of the necessary supporting knowledge can effectively help 3D game character production efficiency.This study aims at face production of character in 3D games; this study believes that knowing certain degree of art conception before the production of character in 3D games can make process of the production more smoothly. Through the literature, it shows that to map out face models of characters in 3D games and manipulate process of them. The manipulation shows : 1.Change the base about face models of characters in 3D games effectively by theories of traditional artistic creation. 2. Finish the 3D models completely by using less information. 3. Get more quality in running in real-time of games by using the game engine. Wu, Chung-Jung 吳崇榮 2012 學位論文 ; thesis 98 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 嶺東科技大學 === 數位媒體設計研究所 === 100 === As computer technology advances and market demand, 3D games have gradually become the mainstream in game market, and there are many kinds of characters in 3D games, these characters become an important issue for modern 3D games.Production of character in 3D games is quite complex and time-consuming, if constrained speed to make instead resulting in poor result, therefore to further explore in the production of the necessary supporting knowledge can effectively help 3D game character production efficiency.This study aims at face production of character in 3D games; this study believes that knowing certain degree of art conception before the production of character in 3D games can make process of the production more smoothly. Through the literature, it shows that to map out face models of characters in 3D games and manipulate process of them. The manipulation shows : 1.Change the base about face models of characters in 3D games effectively by theories of traditional artistic creation. 2. Finish the 3D models completely by using less information. 3. Get more quality in running in real-time of games by using the game engine.
author2 Wu, Chung-Jung
author_facet Wu, Chung-Jung
Tsai, Jen-Lin
蔡鎮璘
author Tsai, Jen-Lin
蔡鎮璘
spellingShingle Tsai, Jen-Lin
蔡鎮璘
The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples.
author_sort Tsai, Jen-Lin
title The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples.
title_short The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples.
title_full The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples.
title_fullStr The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples.
title_full_unstemmed The compare and exploration about creation of art in 3D games and use face models of characters in 3D games as examples.
title_sort compare and exploration about creation of art in 3d games and use face models of characters in 3d games as examples.
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/73823481101154506866
work_keys_str_mv AT tsaijenlin thecompareandexplorationaboutcreationofartin3dgamesandusefacemodelsofcharactersin3dgamesasexamples
AT càizhènlín thecompareandexplorationaboutcreationofartin3dgamesandusefacemodelsofcharactersin3dgamesasexamples
AT tsaijenlin 3dyóuxìměishùchuàngzuòbǐjiàozhītàntǎoyǐ3dyóuxìjiǎosèliǎnbùmóxíngwèilì
AT càizhènlín 3dyóuxìměishùchuàngzuòbǐjiàozhītàntǎoyǐ3dyóuxìjiǎosèliǎnbùmóxíngwèilì
AT tsaijenlin compareandexplorationaboutcreationofartin3dgamesandusefacemodelsofcharactersin3dgamesasexamples
AT càizhènlín compareandexplorationaboutcreationofartin3dgamesandusefacemodelsofcharactersin3dgamesasexamples
_version_ 1718054010350469120