Adding Social Elements to Game-Based Learning – An Exploration

碩士 === 中原大學 === 資訊工程研究所 === 100 === In recent years, educators and researchers were looking for ways that can enhance students’ learning motivation and effectiveness - Cooperative learning、Problem-based learning、Project-based learning etc. Game-based learning was one way which can improve students’...

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Bibliographic Details
Main Authors: Theodore Chen, 陳炫中
Other Authors: B. S. Jong
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/65146368250522391557
Description
Summary:碩士 === 中原大學 === 資訊工程研究所 === 100 === In recent years, educators and researchers were looking for ways that can enhance students’ learning motivation and effectiveness - Cooperative learning、Problem-based learning、Project-based learning etc. Game-based learning was one way which can improve students’ learning motivation and immerse in learning activities. With the popularity of social network sites, using social network sites seems to become a daily work for many people. Many researchers also fasten their attention on the enormous potential of social network sites. “Social network games”, defined as games played and distributed on Social network sites, have become an revolution in digital game industry. Many game design companies invested capital in this emerging market, Electronic Arts – a pioneer of the computer games industry acquired a social network game developer - Playfish for $300 million in 2009.The move makes Electronic Arts get into the social network game market in a big way. This paper design a social network learning game with the social network game design elements proposed by Aki Järvinen, aim to explore students’ behavior in the social network learning game and whether it can attract students to learning activites. In addition, we also investigate the affect on students’ learning motivation and effectiveness.