Summary: | 碩士 === 長榮大學 === 資訊管理學系碩士班 === 100 === With the technology of human computer interaction on the rise, the issue of presence for interacting in virtual environment is worth exploring, especially for the device of full-body control. In this paper, we expect to understand the effect of body-controlling factors on presence for interacting in virtual environment. We examined four possible factors through literature review including control, sensory, interactivity, and playfulness. In addition, we explored the component of presence such as involvement and immersion.
In the experiment design, seventy-five participants were asked for filling the questionnaire after they made three kinds of task experiment. The test of validity and reliability for the constructs presented highly acceptance. Experimental results showed that playfulness had a significant effect on presence. When we considered task characteristic as display size (large display vs. desktop monitor), the result was significantly different. Furthermore, we focused on the large display and find that control, interactivity, and playfulness had significant effects on presence. Moreover, the order of influenced level is control, playfulness, interactivity, and sensory.
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