Summary: | 碩士 === 元智大學 === 社會暨政策科學學系 === 99 === Electronic games form an important part in modern recreational life. The electronic game arcade industry signifies for-profit businesses which provide Electronic game machines for the recreation and enterainment of non-specific clients, with such locales eventually becoming places for customers to relax and seek entertainment. Current laws dictate that Electronic games and machines cannot include content related to gambling, or which goes against public decency, and categorizes such games into puzzles, marble games, and entertainment games. of these categories, marble and entertainment games are limited only to arcades where minors are prohibited; as these games have become tangled with social issues such as gambling, law and order, public decency and safety, and have even resulted in multiple cases of police bribery, bringing negative impacts to society at large.
As one of the eight sex and gambling-related industries, the electronic game arcade industry presents numerous obstacles in the enforcement of management and regulatory policies. The ensuring of social harmony, public decency, public safety and the physical and mental wellbeing of all citizens have become focal points for government institutions and businesses in the industry alike. This study takes a perspective born out of many years in enforcing regulatory policies in the electronic game arcade industry, aiming to examine current policies through the theoretical framework and issues here outlined, supplemented with in-depth interviews, ultimately providing further suggestions for government institutions when enforcing such management policies in the future.
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