Automated Texture Mapping 3D Object Surface System Development

碩士 === 淡江大學 === 資訊工程學系碩士班 === 99 === In this research, we proposed an approach for 3D object texture mapping and an automatic recovery 3D object surface system. Users don’t need to select feature points for mapping by themselves, it’s the most difficult challenge of 3D object texture mapping in this...

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Main Authors: Yi-Sheng Tsai, 蔡易昇
Other Authors: Hui-Huang Hsu
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/95558954865262124193
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spelling ndltd-TW-099TKU053920462015-10-26T04:04:24Z http://ndltd.ncl.edu.tw/handle/95558954865262124193 Automated Texture Mapping 3D Object Surface System Development 自動化之3D人物表面材質恢復之研究 Yi-Sheng Tsai 蔡易昇 碩士 淡江大學 資訊工程學系碩士班 99 In this research, we proposed an approach for 3D object texture mapping and an automatic recovery 3D object surface system. Users don’t need to select feature points for mapping by themselves, it’s the most difficult challenge of 3D object texture mapping in this paper., the first step, we load a 3D object model and compute the SDF value by SDF algorithm. And then, we use GMM algorithm to segment the 3D object model and modify the results without noise. After above steps, we compare the different parts between clustering results and textures. Finally, we can recover the 3D object model according to these matching results. With this technology, we just need a 3D model and texture with different views to get a new 3D model with our own person’s photos. This method is total automatically in texture mapping for 3D model. Hui-Huang Hsu 許輝煌 2011 學位論文 ; thesis 87 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 淡江大學 === 資訊工程學系碩士班 === 99 === In this research, we proposed an approach for 3D object texture mapping and an automatic recovery 3D object surface system. Users don’t need to select feature points for mapping by themselves, it’s the most difficult challenge of 3D object texture mapping in this paper., the first step, we load a 3D object model and compute the SDF value by SDF algorithm. And then, we use GMM algorithm to segment the 3D object model and modify the results without noise. After above steps, we compare the different parts between clustering results and textures. Finally, we can recover the 3D object model according to these matching results. With this technology, we just need a 3D model and texture with different views to get a new 3D model with our own person’s photos. This method is total automatically in texture mapping for 3D model.
author2 Hui-Huang Hsu
author_facet Hui-Huang Hsu
Yi-Sheng Tsai
蔡易昇
author Yi-Sheng Tsai
蔡易昇
spellingShingle Yi-Sheng Tsai
蔡易昇
Automated Texture Mapping 3D Object Surface System Development
author_sort Yi-Sheng Tsai
title Automated Texture Mapping 3D Object Surface System Development
title_short Automated Texture Mapping 3D Object Surface System Development
title_full Automated Texture Mapping 3D Object Surface System Development
title_fullStr Automated Texture Mapping 3D Object Surface System Development
title_full_unstemmed Automated Texture Mapping 3D Object Surface System Development
title_sort automated texture mapping 3d object surface system development
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/95558954865262124193
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AT càiyìshēng zìdònghuàzhī3drénwùbiǎomiàncáizhìhuīfùzhīyánjiū
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