Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET

碩士 === 淡江大學 === 資訊工程學系資訊網路與通訊碩士班 === 99 === Traditional teaching for this digital native generation of students has gradually lost its appeal, In this research, in order to enhance students'' learning motivation, using the Game-Based Learning as the strategy, through the education...

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Main Authors: Cheng-Jang Lin, 林澄璋
Other Authors: Louis R. Chao
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/224c6s
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spelling ndltd-TW-099TKU053920392019-05-15T20:41:45Z http://ndltd.ncl.edu.tw/handle/224c6s Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET 探究悅趣式學習環境下學生學習動機與學習成效之關聯-利用ZMET分析法 Cheng-Jang Lin 林澄璋 碩士 淡江大學 資訊工程學系資訊網路與通訊碩士班 99 Traditional teaching for this digital native generation of students has gradually lost its appeal, In this research, in order to enhance students'' learning motivation, using the Game-Based Learning as the strategy, through the education game based on Damsui history, the game development follow the ADDIE processes. And with educational theory and quiz to design the game. Through the two-phases experiments to explore students'' learning motivation t and the effectiveness of Game-Based Learning. Then using the ZMET to analysis, and find the consensus map of Game-Based Learning. Students will be able to find this consensus map for Game-Based learning ideas and general model for this teaching, And we can use this general model To extend this research in the future. Louis R. Chao 趙榮耀 2011 學位論文 ; thesis 100 zh-TW
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language zh-TW
format Others
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description 碩士 === 淡江大學 === 資訊工程學系資訊網路與通訊碩士班 === 99 === Traditional teaching for this digital native generation of students has gradually lost its appeal, In this research, in order to enhance students'' learning motivation, using the Game-Based Learning as the strategy, through the education game based on Damsui history, the game development follow the ADDIE processes. And with educational theory and quiz to design the game. Through the two-phases experiments to explore students'' learning motivation t and the effectiveness of Game-Based Learning. Then using the ZMET to analysis, and find the consensus map of Game-Based Learning. Students will be able to find this consensus map for Game-Based learning ideas and general model for this teaching, And we can use this general model To extend this research in the future.
author2 Louis R. Chao
author_facet Louis R. Chao
Cheng-Jang Lin
林澄璋
author Cheng-Jang Lin
林澄璋
spellingShingle Cheng-Jang Lin
林澄璋
Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET
author_sort Cheng-Jang Lin
title Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET
title_short Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET
title_full Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET
title_fullStr Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET
title_full_unstemmed Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET
title_sort game-based learning environment of students interested in learning motivation and learning relationship - analysis using zmet
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/224c6s
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