Game-Based Learning environment of students interested in learning motivation and learning relationship - analysis using ZMET
碩士 === 淡江大學 === 資訊工程學系資訊網路與通訊碩士班 === 99 === Traditional teaching for this digital native generation of students has gradually lost its appeal, In this research, in order to enhance students'' learning motivation, using the Game-Based Learning as the strategy, through the education...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/224c6s |
Summary: | 碩士 === 淡江大學 === 資訊工程學系資訊網路與通訊碩士班 === 99 === Traditional teaching for this digital native generation of students has gradually lost its appeal, In this research, in order to enhance students'' learning motivation, using the Game-Based Learning as the strategy, through the education game based on Damsui history, the game development follow the ADDIE processes. And with educational theory and quiz to design the game. Through the two-phases experiments to explore students'' learning motivation t and the effectiveness of Game-Based Learning. Then using the ZMET to analysis, and find the consensus map of Game-Based Learning. Students will be able to find this consensus map for Game-Based learning ideas and general model for this teaching, And we can use this general model
To extend this research in the future.
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