The study of integrating HLA concept for refreshing the antiquated Training Simulation System

碩士 === 淡江大學 === 資訊工程學系碩士班 === 99 === Due to the skyrocketing expense of high-tech weapons and the complexity of joint warfare in the battlefield, the military exercise cannot reach the cost effectiveness of best combat personnel training, using computer war-game system to simulate the combat scenari...

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Bibliographic Details
Main Authors: Yu-Ju Li, 李育儒
Other Authors: Huan-Chao Keh
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/24835654095311231189
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Summary:碩士 === 淡江大學 === 資訊工程學系碩士班 === 99 === Due to the skyrocketing expense of high-tech weapons and the complexity of joint warfare in the battlefield, the military exercise cannot reach the cost effectiveness of best combat personnel training, using computer war-game system to simulate the combat scenario is inevitable trend for military training in the future. With the rapid development of computer hardware and internet, traditional independently executive simulation system has developed into distributed interactive simulation systems combined with high speed internet. With the concept of reusability and interoperability, many developed countries have already completed their military simulation system by integrating or starting with HLA architecture design in terms of their ageing and new training systems. However, most existed systems were designed by the client-server architecture. This paper try to present a way to upgrade an ageing Training Simulation System (TSS) by merging HLA concept into the preliminary design in order to promote a system with the up-to-date architecture, which will make breakthroughs the original limitations and provide the capability of interact and reusable for being part of large-scale military joint warfare exercise simulation.