A Tag-based Motion Synthesis Method applied to an Interactive Virtual Pet System

碩士 === 南台科技大學 === 多媒體與電腦娛樂科學系 === 99 === The character animation was an important key to finish a computer animation. Many animations and games were popular because of the natural facial expression and motion of virtual character model. However, huge amount of time, professional technique and experi...

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Bibliographic Details
Main Authors: Ya-Ping Wu, 吳亞屏
Other Authors: Zong-Xian Yin
Format: Others
Language:zh-TW
Published: 103
Online Access:http://ndltd.ncl.edu.tw/handle/62550519118648737243
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Summary:碩士 === 南台科技大學 === 多媒體與電腦娛樂科學系 === 99 === The character animation was an important key to finish a computer animation. Many animations and games were popular because of the natural facial expression and motion of virtual character model. However, huge amount of time, professional technique and experience were needed to spend for producing a series of natural and actual character motion. Whatever the traditional function - key framing or motion capture were used to get the motion data, how to synthesize these motion data into a fluent and consecutive animation was a very popular issue in these years. So, a novel function for synthesizing an animation in this study was to define the tags on the key frames. A virtual pet interaction system was developed by synthesizing many motion clips with searching and matching the tags in this study. The virtual pets can be interacted by entering the speech. Then, the motion synthesis was conducted with the interaction to the virtual pets.