A Study On Designing Multimedia Test Items Based On Situation Theory: Example by Geometry Study Of The 5th and 6th Grades In an Elementary School

碩士 === 南台科技大學 === 資訊管理系 === 99 === Although computer tests can efficiently improve test performance and accurately estimate the ability of students, but most of the tests are presented by static graphics, or general multimedia, and lack of vividness. Therefore it is unable to promote the interest in...

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Bibliographic Details
Main Authors: Wu, You Ming, 吳祐銘
Other Authors: 張儀興
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/75065706515221324123
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Summary:碩士 === 南台科技大學 === 資訊管理系 === 99 === Although computer tests can efficiently improve test performance and accurately estimate the ability of students, but most of the tests are presented by static graphics, or general multimedia, and lack of vividness. Therefore it is unable to promote the interest in these items for students. The multimedia test items based on situated learning theory are proposed in this thesis to increase interaction between students and items, and the ability of solving problems for students. We take the geometry of the 5th and 6th grades in elementary school as example to develop the multimedia tests based on the situated learning theory. In the experiment, the two classes of sixth grade are divided into experimental and control groups, and perform the multimedia test based on situated learning theory and the general multimedia test, respectively. Finally, the scores of two classes are compared and questionnaire is carried out. After the experiment we get the following results: the students in the experimental group improve in pre-test and post-test sensibly, and their learning efficiency is significant; the accept degree of multimedia test items based on situation theory is more than the general multimedia test items, because items combined situated stories with mathematical problems can improve the students' attention and degree of realization to increase comprehension of items, and encourage students to spend more time on unfamiliar items.