A Study on the Application of Mapping for UDK Using Special Effect Material
碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 99 === Special visual effect is very important role in game design. Player will choose the game which has the special visual effect and gorgeous can attract them to play it. Special visual effect has more and more complexity and real solidity from 2D game to 3D ga...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
|
Online Access: | http://ndltd.ncl.edu.tw/handle/07895827043096794400 |
id |
ndltd-TW-099SHU05676040 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-099SHU056760402016-04-11T04:22:22Z http://ndltd.ncl.edu.tw/handle/07895827043096794400 A Study on the Application of Mapping for UDK Using Special Effect Material 以UDK探討貼圖應用之特效材質研究 I-chen Wu 吳宜臻 碩士 世新大學 資訊傳播學研究所(含碩專班) 99 Special visual effect is very important role in game design. Player will choose the game which has the special visual effect and gorgeous can attract them to play it. Special visual effect has more and more complexity and real solidity from 2D game to 3D game. In response to the game engine of innovation, this work presents the latest game engine using the material editor in Unreal Engine 3(UDK). The aim of this work is to explore how the material editor and study various ways to produce three-dimensional maps, flow and flicker effects. To make the dynamic special visual effect in game design and how to use the Mapping skill will be the goal in this work presents. First, to analysis what is the difference between Bump Mapping, Normal Mapping, Texture Mapping, Reflection Mapping and Shadow Mapping. To introduce special visual effect types and using the content browser to make the special visual effect in game design. The last, finding out the difference between special visual effects and analysis the Mapping skills in game. none 徐道義 2011 學位論文 ; thesis 61 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 99 === Special visual effect is very important role in game design. Player will choose the game which has the special visual effect and gorgeous can attract them to play it.
Special visual effect has more and more complexity and real solidity from 2D game to 3D game. In response to the game engine of innovation, this work presents the latest game engine using the material editor in Unreal Engine 3(UDK). The aim of this work is to explore how the material editor and study various ways to produce three-dimensional maps, flow and flicker effects. To make the dynamic special visual effect in game design and how to use the Mapping skill will be the goal in this work presents.
First, to analysis what is the difference between Bump Mapping, Normal Mapping, Texture Mapping, Reflection Mapping and Shadow Mapping. To introduce special visual effect types and using the content browser to make the special visual effect in game design. The last, finding out the difference between special visual effects and analysis the Mapping skills in game.
|
author2 |
none |
author_facet |
none I-chen Wu 吳宜臻 |
author |
I-chen Wu 吳宜臻 |
spellingShingle |
I-chen Wu 吳宜臻 A Study on the Application of Mapping for UDK Using Special Effect Material |
author_sort |
I-chen Wu |
title |
A Study on the Application of Mapping for UDK Using Special Effect Material |
title_short |
A Study on the Application of Mapping for UDK Using Special Effect Material |
title_full |
A Study on the Application of Mapping for UDK Using Special Effect Material |
title_fullStr |
A Study on the Application of Mapping for UDK Using Special Effect Material |
title_full_unstemmed |
A Study on the Application of Mapping for UDK Using Special Effect Material |
title_sort |
study on the application of mapping for udk using special effect material |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/07895827043096794400 |
work_keys_str_mv |
AT ichenwu astudyontheapplicationofmappingforudkusingspecialeffectmaterial AT wúyízhēn astudyontheapplicationofmappingforudkusingspecialeffectmaterial AT ichenwu yǐudktàntǎotiētúyīngyòngzhītèxiàocáizhìyánjiū AT wúyízhēn yǐudktàntǎotiētúyīngyòngzhītèxiàocáizhìyánjiū AT ichenwu studyontheapplicationofmappingforudkusingspecialeffectmaterial AT wúyízhēn studyontheapplicationofmappingforudkusingspecialeffectmaterial |
_version_ |
1718220624100327424 |