Design and Implement on Cross-platform and Performance Optimization of 3D Game Engine

碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 99 === Many paper of general game engine only for graphics, physics, collisions to do hard study.This study proposes new engine architecture to solve the personal computer and mobile platform development project, researching the program how to run fast and reduce t...

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Bibliographic Details
Main Authors: Yao-Ting Ho, 何耀庭
Other Authors: Wu-Yao Cheng
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/21835990090934421540
Description
Summary:碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 99 === Many paper of general game engine only for graphics, physics, collisions to do hard study.This study proposes new engine architecture to solve the personal computer and mobile platform development project, researching the program how to run fast and reduce the cost of implementation on run time. For PC and mobile platforms, simplifying the user in the development of cross-platform applications and changing the “Run Time” dynamic process to “Design Time”, reducing the burden on run time. From the practical application and experience, this paper research component for the game engine and graphics engine optimized, making the engine can be learning, setting and maintaining easily. And the game developers only need to know a way to develop of cross-platform development.