A Research Use Genetic Algorithm on Anti-bots for MMORPG: A case study of Lineage online game

碩士 === 僑光科技大學 === 資訊科技研究所 === 99 === Massive Multiplayer Online Role Playing Games (MMORPG) rapid rise in the online games market, virtual asset has a price, making the game more than just entertainment and become a profitable tool, how to prevent automated bots to get large number of virtual assets...

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Bibliographic Details
Main Authors: Lo Hsiao-Chu, 羅曉筑
Other Authors: 徐禮燊
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/24546146916702438153
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Summary:碩士 === 僑光科技大學 === 資訊科技研究所 === 99 === Massive Multiplayer Online Role Playing Games (MMORPG) rapid rise in the online games market, virtual asset has a price, making the game more than just entertainment and become a profitable tool, how to prevent automated bots to get large number of virtual assets is increasingly important research. When a player on the familiarity and interest in improving the system when the desire to conquer the feeling of accomplishment were just to stir up so that players will want to use loopholes in the system or the illegal breach of the fairness of the game quickly get a sense of achievement or interest in the program, results produce robot program. In addition there is the related account security caused by automatic robot program does not affect the fairness of the game players will choose, resulting in huge loss of players, the game companies is no small loss, the study focused on counter-Bot Programs related discussions.