Summary: | 碩士 === 國立臺灣科技大學 === 設計研究所 === 99 === In recent years, an amount of research has risen growing concern of designing aesthetics of interaction in addition to function, usability, and pleasure of it. Beyond aesthetic interaction, we propose poetic interaction as a promising design genre. Based on Bachelard’s phenomenological approach, we suggest that poetic interaction design begin with imagination and expression-making of both material and computational things. The challenges include how to design successful reverberation and admiration of poetic images while one interacts and reflects. Examining spatial metaphors, we classify poetic interaction into poetic space and interactive artifacts. With gestalt psychology, we present practical guides for designing poetic interaction. Two examples illustrate the relationship between poetic images and expression-making. Finally, we implement a design work, Whisper, to explore the framework, as well as validate our findings via a qualitative experiment. Participants were positively impressed that interaction could deliver experience of poetic images with artifacts and space of implicit expression.
On the other hand, even thought we propose that poetic image could be created through leaving blanks in the design expression, and be delivered via users’ reflection and imagination, the concept of Poetic Interaction however is abstract for designers to apply in practice. To address this challenge, we developed four principles by performing the process iteratively according to action research method. For further validation of the principles, we built a design work, Scentonight, to evaluate the influences brought to the users in the context of usage. A within-subject experiment was performed. The result shows a significant difference that the participants tend to think of an everyday object in terms of its imaginary linking rather than its function. This thesis demonstrates a systematic process of developing the theory of Poetic Interaction Design in a pragmatic manner.
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