A Study of Exploiting GPU to Facilitate High-end 3D Applications in Cloud Computing

碩士 === 國立臺灣科技大學 === 資訊工程系 === 99 === Computer game has become a major entertainment selection in the world recent years. Stand-alone games dominate the game marketplace until mass multiplayer online game comes out. And now is the time for cloud games. Cloud games can play both stand-alone and online...

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Bibliographic Details
Main Authors: Yen-gung Chou, 周炎綱
Other Authors: Yi-Leh Wu
Format: Others
Language:en_US
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/26945800533708167600
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Summary:碩士 === 國立臺灣科技大學 === 資訊工程系 === 99 === Computer game has become a major entertainment selection in the world recent years. Stand-alone games dominate the game marketplace until mass multiplayer online game comes out. And now is the time for cloud games. Cloud games can play both stand-alone and online games; it is not a game type but a new architecture for gaming. In this thesis, we present a cloud game architecture which user does not need a high-end computer specification but still able to enjoy complex computing task service such as 3D games. In this architecture user does not need any installation at client side, just open a browser that supports HTML5 and user can directly play most of games in the market right now. We capture client user’s commands, mouse click for example, in web page and send it to cloud. The whole game is running on the cloud so user does not need to install anything including the game. After that we real-time encode the game screen and then streaming it back to client side. User will think he is playing the game locally but in fact he is watching a streaming video from the cloud. The full procedure of this architecture can complete in real-time. User save his money for high-end computer specification and game industry will have bigger marketplace without the limitation of user’s computer spec. According to all the reasons we mention above, the proposed cloud game architecture will be the future of gaming.