Summary: | 碩士 === 國立臺灣大學 === 資訊工程學研究所 === 99 === The purpose of this thesis is to optimize the stereoscopic 3D experience when users watch those contents. Although stereoscopic experience is a complex multi-disciplinary phenomenon, combined of display technology, perceptual psychology, and cinematography, we propose two factors in stereoscopic experience: visual fatigue and depth perception. In order to optimize stereoscopic experience, five principles to reduce visual fatigue and enhance depth perception have been addressed and implemented via cropping and warping. The cropping method carries out Black Frame Theory and avoids stereo window violation, while the warping method adjusts the binocular disparity, prevents the saliency region from distortion, as well as keeps the temporal coherence. Using our methods, time-consuming problems of existing view interpolation methods such as camera calibration, accurate dense depth map, and inpainting are avoided.
We have designed a GUI that enables users to efficiently edit the stereoscopic video, optimize the stereoscopic experience, and preview the stereoscopic result. The user study shows that our method is successful in optimizing stereoscopic experience.
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