Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy

碩士 === 臺中技術學院 === 資訊工程系碩士班 === 99 === Various researches on information and network technologies applied in the context of educational indicate that the computer and network technologies effectively raise learners’ motivations, enhance their attitudes towards learning and improve learning efficiency...

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Main Authors: Wen-Ting Chen, 陳雯婷
Other Authors: 黃秀美
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/fth9sb
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spelling ndltd-TW-099NTTI53920242019-09-24T03:34:03Z http://ndltd.ncl.edu.tw/handle/fth9sb Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy 虛擬實境與情境學習整合應用-以人體器官學習系統為例 Wen-Ting Chen 陳雯婷 碩士 臺中技術學院 資訊工程系碩士班 99 Various researches on information and network technologies applied in the context of educational indicate that the computer and network technologies effectively raise learners’ motivations, enhance their attitudes towards learning and improve learning efficiency. 3D virtual reality technology has become the trend for the development of the E-learning systems. According to the theory of situated learning, learners construct knowledge or acquire skills through participating activities in the environment as well as actively interacting and exploring things and phenomena inside the environment. In this manner, learning performance will be improved. Hence, this research integrates virtual reality technology with situated learning theory. A learning system providing virtual learning environment has been developed. Human organ anatomy serves as the main subject of the learning system. The learning system contains five major human anatomy topics including the cardiovascular system: heart, respiratory system, digestive system, urinary system, and skeletal system. Apart from traditional pedagogy, the medical learning system built in this study simulates situations in a hospital to effectively help learners obtain knowledge. After the completion of the system, this research used the quasi-experimental method of one-group pretest-posttest experiment design and pair-sample t test to analyze learning effect. The results are evaluated to be statistically significant and indicated that situated learning helps to improve the effectiveness of learning. In addition, this research used the questionnaire survey method to assess learners'' technology acceptance. Survey result showed that learner''s technology acceptance has an effect on motivation, and motivation of learner could promote intention to use. In other words, situated learning facilitates learners’ motivations and intention to learn. 黃秀美 2011 學位論文 ; thesis 76 zh-TW
collection NDLTD
language zh-TW
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description 碩士 === 臺中技術學院 === 資訊工程系碩士班 === 99 === Various researches on information and network technologies applied in the context of educational indicate that the computer and network technologies effectively raise learners’ motivations, enhance their attitudes towards learning and improve learning efficiency. 3D virtual reality technology has become the trend for the development of the E-learning systems. According to the theory of situated learning, learners construct knowledge or acquire skills through participating activities in the environment as well as actively interacting and exploring things and phenomena inside the environment. In this manner, learning performance will be improved. Hence, this research integrates virtual reality technology with situated learning theory. A learning system providing virtual learning environment has been developed. Human organ anatomy serves as the main subject of the learning system. The learning system contains five major human anatomy topics including the cardiovascular system: heart, respiratory system, digestive system, urinary system, and skeletal system. Apart from traditional pedagogy, the medical learning system built in this study simulates situations in a hospital to effectively help learners obtain knowledge. After the completion of the system, this research used the quasi-experimental method of one-group pretest-posttest experiment design and pair-sample t test to analyze learning effect. The results are evaluated to be statistically significant and indicated that situated learning helps to improve the effectiveness of learning. In addition, this research used the questionnaire survey method to assess learners'' technology acceptance. Survey result showed that learner''s technology acceptance has an effect on motivation, and motivation of learner could promote intention to use. In other words, situated learning facilitates learners’ motivations and intention to learn.
author2 黃秀美
author_facet 黃秀美
Wen-Ting Chen
陳雯婷
author Wen-Ting Chen
陳雯婷
spellingShingle Wen-Ting Chen
陳雯婷
Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy
author_sort Wen-Ting Chen
title Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy
title_short Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy
title_full Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy
title_fullStr Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy
title_full_unstemmed Integrated Application in Virtual Reality and Situated Learning – Learning system in Human Anatomy
title_sort integrated application in virtual reality and situated learning – learning system in human anatomy
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/fth9sb
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