The Design of Human-Computer Interaction for Music Digital Game – A Case Study of Wing Chun Panda

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 99 === Digital music games endow the player with the ultimate sensual enjoyment through rich visual feedbacks and excellent human-computer interaction in order to present unprecedented entertainment effects. The mainstream rhythmic playing action is comb...

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Bibliographic Details
Main Authors: Yueh, Ting-Yi, 岳庭誼
Other Authors: Pa, Pai-Shan
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/93613654099952040662
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Summary:碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 99 === Digital music games endow the player with the ultimate sensual enjoyment through rich visual feedbacks and excellent human-computer interaction in order to present unprecedented entertainment effects. The mainstream rhythmic playing action is combined with diversified game controllers to create significant business values. Nevertheless, despite the constant release of new game titles, the game content has not transformed significantly, and similar game plays are no longer able to obtain a balance between the core players and new players, thus game development is sunk into a period of stagnation. The study attempts to focus on the theme of Wing Chun, which possesses profound Chinese cultural colors, to compile previous successful examples of music games, thereby designing a digital music game called “Wing Chun Panda” via the integration of hardware and software. From the development of the digital gaming software to the wooden dummy-inspired game controller, the music game featuring fundamental structure and functions is progressively developed. During the game testing phase, directions for improving the game are determined by conducting a questionnaire survey on the core players. Finally, during the completion phase, a questionnaire survey is conducted on conventional players to test and verify the digital music game designed by the study; based on the concept of the existing gaming framework, through innovations in the human-computer interaction, the objective is to provide suggestions for future developments of interactive game featuring both software and hardware.