Brainstorming with Assistant Tools:A Case Study for Storytelling in GameDesign蔡榮城指導教授﹕博士Advisor:Ping-Lin Fan, Ph. D.中華民國 100 年 1 月January,

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 99 === Digital content industry which includes computer animation, digital games, and mobile applications…etc., has been a significant part of “Two Trillion & Twin Star” programmed by our government. Digital game industry needs the support of numerou...

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Bibliographic Details
Main Authors: Jung-Cheng,Tsai, 蔡榮城
Other Authors: Jung-Cheng Tsai
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/79417942977843825719
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Summary:碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 99 === Digital content industry which includes computer animation, digital games, and mobile applications…etc., has been a significant part of “Two Trillion & Twin Star” programmed by our government. Digital game industry needs the support of numerous ideas and creative stories, which are most desired by Game Designers. The aim of our Research is to discuss when game designers create stories, how they are affected by Assistant Tools and what effects would be excited. The objects of study are college’s students and postgraduates who major in digital technology design. The research is separated into two levels, which are noted as experiment I and experiment II. In Experiment I, students discuss game planning course by simulating Game Designers. The discussion also involved Assistant Tools. We use “Once Upon A Time” storytelling card as the assistant tools to help them brainstorming. The effect of Experiment I is understood by questionnaire survey. In Experiment II, students separate three groups tell a story and guide by assistant tools with different element. The result of Experiment I shows that group discussion with application of games could arouse more ideas and wills of participation. That of Experiment II shows the Graphic-based elements can better inspire imagination of storytelling, but at that same time confuse the Users by limited time; Text-based elements are easier to use and to be iii understood at limited time; the application of the combination of these two elements are better than that of one single element.