A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL)
碩士 === 國立臺北教育大學 === 社會與區域發展學系碩士班 === 99 === The purpose of this study is to explore the of domestic and foreign countries’ development of e-sports industry. We do case study of Taiwan e-Sports League(TeSL) and analyze the prospect of Taiwan’s e-sports industry. The research method adopted in this st...
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ndltd-TW-099NTPTC2040872015-10-13T20:08:44Z http://ndltd.ncl.edu.tw/handle/06346729311403058064 A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL) 台灣電子競技產業現況初探—以台灣電子競技聯盟(TeSL)為例 Jay Tsai 蔡傑 碩士 國立臺北教育大學 社會與區域發展學系碩士班 99 The purpose of this study is to explore the of domestic and foreign countries’ development of e-sports industry. We do case study of Taiwan e-Sports League(TeSL) and analyze the prospect of Taiwan’s e-sports industry. The research method adopted in this study is qualitative. We analyze the domestic and foreign countries’ e-sports contests performance and organization structure. Further, we compare all aspects of Taiwan e-Sports League with other Leagues. This study finds that Korea has the most prosperous and stable development of e-sport industry. The critical factors for sustainable growth of e-sport industry include support of government, patronage of enterprise, and persistent concern of medium. The development of Taiwan e-Sports League experiences cost down period and now adopts differentiated strategy. It now pursues its new development way and hope this will bea way to success. By case study of Taiwan e-Sports League and development experience of domestic and foreign countries’ e-sport league, we get strength, weakness, opportunity, and threat of current Taiwan e-Sports League. We hope this will help government and enterprise to evaluate and support further development of Taiwan’s e-Sports. Chih-Kai Chen, Ph. D. 陳智凱 博士 2011 學位論文 ; thesis 166 zh-TW |
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碩士 === 國立臺北教育大學 === 社會與區域發展學系碩士班 === 99 === The purpose of this study is to explore the of domestic and foreign countries’ development of e-sports industry. We do case study of Taiwan e-Sports League(TeSL) and analyze the prospect of Taiwan’s e-sports industry. The research method adopted in this study is qualitative. We analyze the domestic and foreign countries’ e-sports contests performance and organization structure. Further, we compare all aspects of Taiwan e-Sports League with other Leagues.
This study finds that Korea has the most prosperous and stable development of e-sport industry. The critical factors for sustainable growth of e-sport industry include support of government, patronage of enterprise, and persistent concern of medium. The development of Taiwan e-Sports League experiences cost down period and now adopts differentiated strategy. It now pursues its new development way and hope this will bea way to success.
By case study of Taiwan e-Sports League and development experience of domestic and foreign countries’ e-sport league, we get strength, weakness, opportunity, and threat of current Taiwan e-Sports League. We hope this will help government and enterprise to evaluate and support further development of Taiwan’s e-Sports.
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author2 |
Chih-Kai Chen, Ph. D. |
author_facet |
Chih-Kai Chen, Ph. D. Jay Tsai 蔡傑 |
author |
Jay Tsai 蔡傑 |
spellingShingle |
Jay Tsai 蔡傑 A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL) |
author_sort |
Jay Tsai |
title |
A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL) |
title_short |
A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL) |
title_full |
A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL) |
title_fullStr |
A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL) |
title_full_unstemmed |
A Preliminary Study of Taiwan's e-Sports Industry - A Case study of Taiwan e-Sports League (TeSL) |
title_sort |
preliminary study of taiwan's e-sports industry - a case study of taiwan e-sports league (tesl) |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/06346729311403058064 |
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