Summary: | 碩士 === 國立臺灣師範大學 === 體育學系 === 99 === In the past, a coach gauged the game-winning and game-losing factors based on intuition and experience. At present, a coach is offered objective and reliable data via dynamically observed system, which allows him or her make appropriate decisions and give efficient feedbacks while on-the-scene coaching, after-game evaluation, and training estimation.
The purpose of this study was to investigate the scoring type, offence pattern, and offence transition time in a basketball game. The methodology adopted in this study was to observe and record the 21 games in the 33rd William Jones’ Cup International Basketball Tournament (men event). The conclusions are: (1) Painted area shooting was the most common way in scoring type, which had above 50 percent of the total shooting amount, significantly higher than three-point shots and perimeter shots. Furthermore, the three-point shooting average showed very little difference with perimeter shots scoring rate, to bring about the three-point shots higher than perimeter shots significantly, which revealed the painted area played the leading and crucial role in a game. Note that the scoring type of Chinese Taipei team was mainly the three-point shooting followed by the painted area shooting, which differed from all the other teams. (2) Set offence took place most often in a game, significantly higher than fast break and secondary fast break. Recently, the secondary fast break has been emphasized in the basketball games, but the shooting average of the secondary fast break was not found significantly higher than that of the set offence. Fast break was the most effective offence pattern, the number of fast break in the second half game was higher than the first half. (3)For the relationship between scoring type and offence pattern, painted area was mainly the scoring type in fast break, both three point shots and painted area were crucial to the secondary fast break. The shooting average of three point shot was the highest in the secondary fast break. (4) For the transition offence time, under 2 sec transition time had the highest shooting average. Dynamical system offered abundant information in basketball game analysis, and the single team analysis uncovers the team character and style to design the tactic strategy for the games.
The game ends when time is up, but it is also time to start data building. By way of dynamical analysis, post-game evaluation and feedback offered crucial information for future improvement, and would lead the Taiwanese basketball towards a new milestone in the years to come.
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