Using Technology Path To Analyze The Videogame Console Industry
碩士 === 國立清華大學 === 科技管理研究所 === 99
Main Authors: | Tu, Min-Chi, 杜敏綺 |
---|---|
Other Authors: | Hung, Shih-Chang |
Format: | Others |
Language: | zh-TW |
Published: |
2011
|
Online Access: | http://ndltd.ncl.edu.tw/handle/73916950635968406470 |
Similar Items
-
A microeconomic analysis of the competition in the home console videogame industry
by: Moreira Nascimento, Alexandre
Published: (2013) -
Circuit Bending Videogame Consoles as a Form of Applied Media Studies
by: Nina Belojevic
Published: (2014-07-01) -
Firm’s Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
by: Paulo Antônio Zawislak, et al.
Published: (2009-12-01) -
Using Patent information to analyze the competitiveness of video game console industry
by: Yu-Hsuan Chang, et al.
Published: (2007) -
Who is consoled by the Consolation of philosophy?
by: Katakos, Kiriakos
Published: (1997)