The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City

碩士 === 國立中山大學 === 教育研究所 === 99 === This study explored the status quo of cyberbullying in online game among adolescents in Kaohsiung City with questionnaire survey. And to benchmark the eight forms of cyberbullying by Willard (2007), we try to find out the interactive online game in which the three...

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Main Authors: Lu-Sheng Hsieh, 謝律生
Other Authors: Shu-Ching Yang
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/27444400428354716508
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spelling ndltd-TW-099NSYS53310272015-10-19T04:03:35Z http://ndltd.ncl.edu.tw/handle/27444400428354716508 The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City 高雄市青少年線上遊戲霸凌與攻擊敵意行為以及情緒管理之相關研究 Lu-Sheng Hsieh 謝律生 碩士 國立中山大學 教育研究所 99 This study explored the status quo of cyberbullying in online game among adolescents in Kaohsiung City with questionnaire survey. And to benchmark the eight forms of cyberbullying by Willard (2007), we try to find out the interactive online game in which the three types of separation, whichever is more prone to explore in the cyberbullying? And the relations about these acts of bullying and aggressive behavior and emotional capacity of relevant. The results showed: 1 .sample of subjects participating in the proportion of online games is 81%. 2 .bullying type in the online game " Flaming ", " harassment", " Denigration," " Impersonation," " outing " and " Trickery " in boys than girls suffer through. 3 .bullying situations, to play the on-line games up to 12.3%, 8.5% of network games to play second place, while 5% of web game ranked third, other network activities have been bullying accounted for 4 % at least. 4 .cases of bullying others, but also to play the online game up to 8.1%, 7.6% of network games to play second place, and the site of 4.5% in third webgame, and other network activity in those accounts have been bullying 4.2% at least. 5 .online games will have received nearly forty percent bullying / being bullying who is also the victim and offender, of which the highest rate of online gaming. 6. to participate in online gaming and bullying are bullying those who do not know the majority of objects begin with. 7. The online game unique "treasures", "Association" related behavior, bullying / being the number of frequent bullying. 8., indicating stronger explicit aggressive behavior, cyberbullying / bullying situation is more. Vietnam can not express hostility, their lower overall cyberbullying. Keywords:Cyberbullying, OnlineGame , Aggression , Emotionalmanagement , Hostility Shu-Ching Yang 楊淑晴 2011 學位論文 ; thesis 138 zh-TW
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language zh-TW
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description 碩士 === 國立中山大學 === 教育研究所 === 99 === This study explored the status quo of cyberbullying in online game among adolescents in Kaohsiung City with questionnaire survey. And to benchmark the eight forms of cyberbullying by Willard (2007), we try to find out the interactive online game in which the three types of separation, whichever is more prone to explore in the cyberbullying? And the relations about these acts of bullying and aggressive behavior and emotional capacity of relevant. The results showed: 1 .sample of subjects participating in the proportion of online games is 81%. 2 .bullying type in the online game " Flaming ", " harassment", " Denigration," " Impersonation," " outing " and " Trickery " in boys than girls suffer through. 3 .bullying situations, to play the on-line games up to 12.3%, 8.5% of network games to play second place, while 5% of web game ranked third, other network activities have been bullying accounted for 4 % at least. 4 .cases of bullying others, but also to play the online game up to 8.1%, 7.6% of network games to play second place, and the site of 4.5% in third webgame, and other network activity in those accounts have been bullying 4.2% at least. 5 .online games will have received nearly forty percent bullying / being bullying who is also the victim and offender, of which the highest rate of online gaming. 6. to participate in online gaming and bullying are bullying those who do not know the majority of objects begin with. 7. The online game unique "treasures", "Association" related behavior, bullying / being the number of frequent bullying. 8., indicating stronger explicit aggressive behavior, cyberbullying / bullying situation is more. Vietnam can not express hostility, their lower overall cyberbullying. Keywords:Cyberbullying, OnlineGame , Aggression , Emotionalmanagement , Hostility
author2 Shu-Ching Yang
author_facet Shu-Ching Yang
Lu-Sheng Hsieh
謝律生
author Lu-Sheng Hsieh
謝律生
spellingShingle Lu-Sheng Hsieh
謝律生
The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City
author_sort Lu-Sheng Hsieh
title The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City
title_short The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City
title_full The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City
title_fullStr The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City
title_full_unstemmed The Relationship Among Online Game Cyberbullying, Attacks Behavior,Hostile and Emotional Management of Adolescents in Kaohsiung City
title_sort relationship among online game cyberbullying, attacks behavior,hostile and emotional management of adolescents in kaohsiung city
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/27444400428354716508
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