A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
碩士 === 國防大學管理學院 === 資訊管理學系 === 99 === Discussing the Internet usage, online game users are over 40.6% in our country; although economic is downturn, the revenue of online game still can gain 12 billion NT dollars. However, not all online games can get profits. This situation shows that the trend of...
Main Authors: | Chia-Chien Wen, 温家謙 |
---|---|
Other Authors: | Le-Hui Chen |
Format: | Others |
Language: | zh-TW |
Published: |
2011
|
Online Access: | http://ndltd.ncl.edu.tw/handle/14072358384078749759 |
Similar Items
-
A Study in Junior High School Students’ Learning Movitation, Learning Attitude, and Learning Satisfaction
by: CHEN,SHIH-WEN, et al.
Published: (2016) -
The Study of the Relationships between Professional Baseball Online Game Players’ Motivation and Consumer Motivation of CPBL
by: Han-Hsien Liu, et al.
Published: (2009) -
Online game consumer motivation and obstacles Cum Satisfaction
by: Yu-Zio Liu, et al.
Published: (2010) -
A research on the service quality of Douliu baseball field and Satisfaction of Consumer Participation in baseball field
by: Pei-Han Yeh, et al.
Published: (2009) -
Exploring the Online Game: The Online-Game Consumption Behavior Discrepancies by Diverse Life-Style Consumers
by: Huang Jia-wei, et al.
Published: (2004)