A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game

碩士 === 國防大學管理學院 === 資訊管理學系 === 99 === Discussing the Internet usage, online game users are over 40.6% in our country; although economic is downturn, the revenue of online game still can gain 12 billion NT dollars. However, not all online games can get profits. This situation shows that the trend of...

Full description

Bibliographic Details
Main Authors: Chia-Chien Wen, 温家謙
Other Authors: Le-Hui Chen
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/14072358384078749759

Similar Items