A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game

碩士 === 國防大學管理學院 === 資訊管理學系 === 99 === Discussing the Internet usage, online game users are over 40.6% in our country; although economic is downturn, the revenue of online game still can gain 12 billion NT dollars. However, not all online games can get profits. This situation shows that the trend of...

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Main Authors: Chia-Chien Wen, 温家謙
Other Authors: Le-Hui Chen
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/14072358384078749759
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spelling ndltd-TW-099NDMC16540372015-10-13T18:58:57Z http://ndltd.ncl.edu.tw/handle/14072358384078749759 A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game 資訊產品消費者參與動機與滿意度之研究-以「全民打棒球」線上遊戲為例 Chia-Chien Wen 温家謙 碩士 國防大學管理學院 資訊管理學系 99 Discussing the Internet usage, online game users are over 40.6% in our country; although economic is downturn, the revenue of online game still can gain 12 billion NT dollars. However, not all online games can get profits. This situation shows that the trend of casual online games is still thriving. Lightweight online games base on easy play demand to attract players; therefore, in the future, a new online game should adopt a differential positioning as its important market strategy. This study will focus on the issue that how to increase online game installations with players. The “Baseball Online” is the study case in this study; we try to discuss the operation model of its vendor from viewpoints of game users. The study results might find the related factors about motivation and satisfaction of game users and give online game venders some suggestion to enhance user satisfaction at their online game products. This study adopts a questionnaire methodology. We put the study questionnaire over the Internet and disseminate this questionnaire message in the “Baseball Online” game forum of each famous website. We withdraw the user questionnaires by emails. This study uses SPSS as the statistic analysis tool. This study finishes some descriptive statistics analysis and correlation analysis about users’ participation motivation and satisfaction, scale reliability analysis, and differentiation analysis. The analysis results test the hypotheses in this study and show that there exists positive correlations between the participation motivation variables and satisfaction variables. Le-Hui Chen Chen-Hua Fu 陳樂惠 傅振華 2011 學位論文 ; thesis 48 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國防大學管理學院 === 資訊管理學系 === 99 === Discussing the Internet usage, online game users are over 40.6% in our country; although economic is downturn, the revenue of online game still can gain 12 billion NT dollars. However, not all online games can get profits. This situation shows that the trend of casual online games is still thriving. Lightweight online games base on easy play demand to attract players; therefore, in the future, a new online game should adopt a differential positioning as its important market strategy. This study will focus on the issue that how to increase online game installations with players. The “Baseball Online” is the study case in this study; we try to discuss the operation model of its vendor from viewpoints of game users. The study results might find the related factors about motivation and satisfaction of game users and give online game venders some suggestion to enhance user satisfaction at their online game products. This study adopts a questionnaire methodology. We put the study questionnaire over the Internet and disseminate this questionnaire message in the “Baseball Online” game forum of each famous website. We withdraw the user questionnaires by emails. This study uses SPSS as the statistic analysis tool. This study finishes some descriptive statistics analysis and correlation analysis about users’ participation motivation and satisfaction, scale reliability analysis, and differentiation analysis. The analysis results test the hypotheses in this study and show that there exists positive correlations between the participation motivation variables and satisfaction variables.
author2 Le-Hui Chen
author_facet Le-Hui Chen
Chia-Chien Wen
温家謙
author Chia-Chien Wen
温家謙
spellingShingle Chia-Chien Wen
温家謙
A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
author_sort Chia-Chien Wen
title A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
title_short A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
title_full A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
title_fullStr A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
title_full_unstemmed A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
title_sort study on participation movitation and satisfaction of information product consumers - a case of “baseball online” online game
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/14072358384078749759
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