Using IK with Physics Constraints to Synthesize Reactive Motions for Quadrupeds
碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 99 === Interactive generation with respect to reactive motions of virtual characters when characters are hit, pulled, or pushed are immediately appealing to many 3D movie and game applications. In this thesis, we propose a hybrid method to synthesize smooth reactive m...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/57209763643783993771 |