My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities

碩士 === 國立中央大學 === 網路學習科技研究所 === 99 === The result of PISA 2009 and PIRLS 2006 international assessment showed that students in Taiwan lacked the capability of expressing their own ideas and were of low interest in reading. Thus, it is important to cultivate students’ reading interest and habit. To t...

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Main Authors: Min-hsuan Wu, 吳敏瑄
Other Authors: Tak-Wai Chan
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/67319237417209944625
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spelling ndltd-TW-099NCU057260052017-07-09T04:29:51Z http://ndltd.ncl.edu.tw/handle/67319237417209944625 My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities 我的書店:以網路經營遊戲支援閱讀後續活動 Min-hsuan Wu 吳敏瑄 碩士 國立中央大學 網路學習科技研究所 99 The result of PISA 2009 and PIRLS 2006 international assessment showed that students in Taiwan lacked the capability of expressing their own ideas and were of low interest in reading. Thus, it is important to cultivate students’ reading interest and habit. To this end, the activity of modeled sustained silent reading (MSSR) attracts increasing attention because it allows students to freely choose the books they like for promoting the reading passion. In addition, several reading follow-up activities also emphasize this characteristic (i.e., self-planning and multiple-choice) to cultivate their reading habit with the MSSR activity. Digital game-based learning could provide students with control, active participation, and joyful learning experience. In particular, a management game could further offer students opportunities to enhance their capability in planning and management. Thus, if management games could be applied to the design of reading follow-up activities, students’ capability of self-planning and self-management might be enhanced. Underpinned by the design rationale, we design a management game, My-Bookstore, as a reading follow-up activity to promote students’ regular and sustained reading behaviors, and even their reading interest and passion. More specifically, the My-Bookstore system allows a student to play as a manager to run a bookstore, in which he/she could record the books he/she has read and further recommend these books to classmates. To examine the effect of the My-Bookstore system, a system usability study was conducted in an elementary school. The results showed that students who used the My-bookstore system tended to enhance their reading interest. In addition, student''s vocabulary and reading comprehension has also improved significantly. Tak-Wai Chan 陳德懷 2011 學位論文 ; thesis 106 zh-TW
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description 碩士 === 國立中央大學 === 網路學習科技研究所 === 99 === The result of PISA 2009 and PIRLS 2006 international assessment showed that students in Taiwan lacked the capability of expressing their own ideas and were of low interest in reading. Thus, it is important to cultivate students’ reading interest and habit. To this end, the activity of modeled sustained silent reading (MSSR) attracts increasing attention because it allows students to freely choose the books they like for promoting the reading passion. In addition, several reading follow-up activities also emphasize this characteristic (i.e., self-planning and multiple-choice) to cultivate their reading habit with the MSSR activity. Digital game-based learning could provide students with control, active participation, and joyful learning experience. In particular, a management game could further offer students opportunities to enhance their capability in planning and management. Thus, if management games could be applied to the design of reading follow-up activities, students’ capability of self-planning and self-management might be enhanced. Underpinned by the design rationale, we design a management game, My-Bookstore, as a reading follow-up activity to promote students’ regular and sustained reading behaviors, and even their reading interest and passion. More specifically, the My-Bookstore system allows a student to play as a manager to run a bookstore, in which he/she could record the books he/she has read and further recommend these books to classmates. To examine the effect of the My-Bookstore system, a system usability study was conducted in an elementary school. The results showed that students who used the My-bookstore system tended to enhance their reading interest. In addition, student''s vocabulary and reading comprehension has also improved significantly.
author2 Tak-Wai Chan
author_facet Tak-Wai Chan
Min-hsuan Wu
吳敏瑄
author Min-hsuan Wu
吳敏瑄
spellingShingle Min-hsuan Wu
吳敏瑄
My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities
author_sort Min-hsuan Wu
title My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities
title_short My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities
title_full My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities
title_fullStr My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities
title_full_unstemmed My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities
title_sort my-bookstore:using a network management game to promote reading follow-up activities
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/67319237417209944625
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