How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook

碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 99 === Facebook is a social network website to help users keep up with their acquaintances. People often play different roles in front of different circles of acquaintances; however, with the consistent expansion of the users’ social network, they may be unable t...

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Main Authors: Lin, Ying-Ting, 林盈廷
Other Authors: Sun, Chuen-Tsai
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/67731013087060885559
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spelling ndltd-TW-099NCTU53950172015-10-13T20:37:09Z http://ndltd.ncl.edu.tw/handle/67731013087060885559 How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook 社交網路遊戲對使用者社會網絡及線上人際互動之影響-以Facebook為例 Lin, Ying-Ting 林盈廷 碩士 國立交通大學 理學院科技與數位學習學程 99 Facebook is a social network website to help users keep up with their acquaintances. People often play different roles in front of different circles of acquaintances; however, with the consistent expansion of the users’ social network, they may be unable to deal with the social dilemma while their different social circles are mixed together in the same social network, Facebook. Under such circumstance, social network games attached to Facebbok are possible to help connect people from different circles. However, what I want to explore is whether the social network games can help to better on-line interpersonal relations of the users. The target of my study is Facebook users whose ages range between 21 and 35 years old. The object that I explore is how the experience on social networking games, and the extent of the users’ involving in the social network games, influence their social network and on-line interpersonal relations. According to the information collected in the “Wall” board in Facebook, especially how the users interact with others online, and the information from the online questionnaire that I draw up. I used a snowball sampling method for data collection. The number of the effective samples is one hundred and ninety ones. In my study, I find out that the social networking games may raise the frequency that the users visit the social networking website. The more the users are involved in the social network games, their social support will be improved, and they will interact more with other acquaintances in Facebook. Nevertheless, the social support and online interpersonal relations of the users who play the social network games are not obviously distinctive from those of the users who do not play the games. Although the social network games can improve the users’ life, it is not the only choice to enlarge their social circle. Sun, Chuen-Tsai 孫春在 2011 學位論文 ; thesis 78 zh-TW
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description 碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 99 === Facebook is a social network website to help users keep up with their acquaintances. People often play different roles in front of different circles of acquaintances; however, with the consistent expansion of the users’ social network, they may be unable to deal with the social dilemma while their different social circles are mixed together in the same social network, Facebook. Under such circumstance, social network games attached to Facebbok are possible to help connect people from different circles. However, what I want to explore is whether the social network games can help to better on-line interpersonal relations of the users. The target of my study is Facebook users whose ages range between 21 and 35 years old. The object that I explore is how the experience on social networking games, and the extent of the users’ involving in the social network games, influence their social network and on-line interpersonal relations. According to the information collected in the “Wall” board in Facebook, especially how the users interact with others online, and the information from the online questionnaire that I draw up. I used a snowball sampling method for data collection. The number of the effective samples is one hundred and ninety ones. In my study, I find out that the social networking games may raise the frequency that the users visit the social networking website. The more the users are involved in the social network games, their social support will be improved, and they will interact more with other acquaintances in Facebook. Nevertheless, the social support and online interpersonal relations of the users who play the social network games are not obviously distinctive from those of the users who do not play the games. Although the social network games can improve the users’ life, it is not the only choice to enlarge their social circle.
author2 Sun, Chuen-Tsai
author_facet Sun, Chuen-Tsai
Lin, Ying-Ting
林盈廷
author Lin, Ying-Ting
林盈廷
spellingShingle Lin, Ying-Ting
林盈廷
How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook
author_sort Lin, Ying-Ting
title How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook
title_short How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook
title_full How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook
title_fullStr How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook
title_full_unstemmed How Social Network Games Influence Users’ Social Network and Online Interpersonal Relations-A Case Study on Facebook
title_sort how social network games influence users’ social network and online interpersonal relations-a case study on facebook
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/67731013087060885559
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