The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 99 === Digital Games provide players with feedback to understand the game rules and themselves. Therefore, the design of feedback will affect the self-assessment and the thinking process of players. Nonetheless, different players will have different reactions to same...
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ndltd-TW-099NCTU53940852015-10-13T20:37:09Z http://ndltd.ncl.edu.tw/handle/14106111126094481904 The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games 遊戲回饋機制對玩家自我調節與遊戲經驗的影響─以音樂節奏遊戲為例 Wang, Wei-Tsun 王偉存 碩士 國立交通大學 資訊科學與工程研究所 99 Digital Games provide players with feedback to understand the game rules and themselves. Therefore, the design of feedback will affect the self-assessment and the thinking process of players. Nonetheless, different players will have different reactions to same information which result a difference in game experience and draw different feelings. However, if game developers design feedback mechanism which is based on past experience, trying to fit the preference of majority rather than every player, not everyone will enjoy the game and get best experience. A rhythm game is designed as a tool in this paper, trying to figure out how immediate feedback and summary feedback affect flow experience and game performance through self-regulation. According to the experiment results, immediate feedback is needed to help players construct the connection between actions and outcomes to improve game performance comparing to summary feedback. The results also demonstrate that individual with higher degrees of self-regulation will have better flexibility in the process of controlling themselves. They are capable of balancing their skill and challenge to arrive at flow state. Sun, Chuen-Tsai 孫春在 2011 學位論文 ; thesis 84 zh-TW |
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碩士 === 國立交通大學 === 資訊科學與工程研究所 === 99 === Digital Games provide players with feedback to understand the game rules and themselves. Therefore, the design of feedback will affect the self-assessment and the thinking process of players. Nonetheless, different players will have different reactions to same information which result a difference in game experience and draw different feelings. However, if game developers design feedback mechanism which is based on past experience, trying to fit the preference of majority rather than every player, not everyone will enjoy the game and get best experience.
A rhythm game is designed as a tool in this paper, trying to figure out how immediate feedback and summary feedback affect flow experience and game performance through self-regulation. According to the experiment results, immediate feedback is needed to help players construct the connection between actions and outcomes to improve game performance comparing to summary feedback. The results also demonstrate that individual with higher degrees of self-regulation will have better flexibility in the process of controlling themselves. They are capable of balancing their skill and challenge to arrive at flow state.
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author2 |
Sun, Chuen-Tsai |
author_facet |
Sun, Chuen-Tsai Wang, Wei-Tsun 王偉存 |
author |
Wang, Wei-Tsun 王偉存 |
spellingShingle |
Wang, Wei-Tsun 王偉存 The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games |
author_sort |
Wang, Wei-Tsun |
title |
The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games |
title_short |
The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games |
title_full |
The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games |
title_fullStr |
The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games |
title_full_unstemmed |
The influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games |
title_sort |
influence of feedback in games on player's self-regulation and gaming experience: a study for rhythm games |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/14106111126094481904 |
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