Four Phenomena in the Applications of Interactive Representing Media in Architectural Design

碩士 === 國立交通大學 === 建築研究所 === 99 === For architects, representing media is regarded not only a tool concerning design, communication, and concept connection but a review instrument between architects, owners and constructors as well before architecture projects are put into action. In addition, such a...

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Main Authors: Lee, Zhe-Wei, 李哲維
Other Authors: Liu, Yu-Tung
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/38790966301186026497
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spelling ndltd-TW-099NCTU52220032015-10-13T20:37:08Z http://ndltd.ncl.edu.tw/handle/38790966301186026497 Four Phenomena in the Applications of Interactive Representing Media in Architectural Design 互動式呈現媒材在建築設計應用上的四點現象 Lee, Zhe-Wei 李哲維 碩士 國立交通大學 建築研究所 99 For architects, representing media is regarded not only a tool concerning design, communication, and concept connection but a review instrument between architects, owners and constructors as well before architecture projects are put into action. In addition, such a method also offers a much easier and direct way for owners to smooth conversation with people lacking design experience. Given the diverse nature of digital technology, digital model has played an essential role when it comes to bridging consensus between architects and owners. Some architects would employ photorealistic 3D architectural renderings, which can create interactive architectural visualization in terms of the project's material, space and reality, to present their works. Nevertheless, no matter how the project is presented, either in the form of 3D rendering or animation, the architects still enjoy the advantage of the communication process. On the contrary, owners are forced to play a less-dominant role while engaging in the communications with the architects. Apart from this, the communication between the two will be carried out on the imagination grounds. We try to employ the software Quest3D combined with the features of instantaneity, free viewpoint and media initiative, the space of "being inside" interface would therefore be created. The purpose of this research seeks to explore the depth of the issue by Quest3D through two methods: interview and ongoing project implementation. Several questions below have been raised regarding how to redefine the relationship between architect and owner, as well as how to clear out the confusion occurred through the design layout presentation at the same time. In addition, to what extent can the media representation nowadays, whether being presented digitally or traditionally, fulfill the needs between architect and owner? From this perspective, communication on representing media should not be seen as visual observation, but should be regarded as space simulation for the purpose of further assessment before the projects are turned into reality. Liu, Yu-Tung 劉育東 2010 學位論文 ; thesis 73 zh-TW
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description 碩士 === 國立交通大學 === 建築研究所 === 99 === For architects, representing media is regarded not only a tool concerning design, communication, and concept connection but a review instrument between architects, owners and constructors as well before architecture projects are put into action. In addition, such a method also offers a much easier and direct way for owners to smooth conversation with people lacking design experience. Given the diverse nature of digital technology, digital model has played an essential role when it comes to bridging consensus between architects and owners. Some architects would employ photorealistic 3D architectural renderings, which can create interactive architectural visualization in terms of the project's material, space and reality, to present their works. Nevertheless, no matter how the project is presented, either in the form of 3D rendering or animation, the architects still enjoy the advantage of the communication process. On the contrary, owners are forced to play a less-dominant role while engaging in the communications with the architects. Apart from this, the communication between the two will be carried out on the imagination grounds. We try to employ the software Quest3D combined with the features of instantaneity, free viewpoint and media initiative, the space of "being inside" interface would therefore be created. The purpose of this research seeks to explore the depth of the issue by Quest3D through two methods: interview and ongoing project implementation. Several questions below have been raised regarding how to redefine the relationship between architect and owner, as well as how to clear out the confusion occurred through the design layout presentation at the same time. In addition, to what extent can the media representation nowadays, whether being presented digitally or traditionally, fulfill the needs between architect and owner? From this perspective, communication on representing media should not be seen as visual observation, but should be regarded as space simulation for the purpose of further assessment before the projects are turned into reality.
author2 Liu, Yu-Tung
author_facet Liu, Yu-Tung
Lee, Zhe-Wei
李哲維
author Lee, Zhe-Wei
李哲維
spellingShingle Lee, Zhe-Wei
李哲維
Four Phenomena in the Applications of Interactive Representing Media in Architectural Design
author_sort Lee, Zhe-Wei
title Four Phenomena in the Applications of Interactive Representing Media in Architectural Design
title_short Four Phenomena in the Applications of Interactive Representing Media in Architectural Design
title_full Four Phenomena in the Applications of Interactive Representing Media in Architectural Design
title_fullStr Four Phenomena in the Applications of Interactive Representing Media in Architectural Design
title_full_unstemmed Four Phenomena in the Applications of Interactive Representing Media in Architectural Design
title_sort four phenomena in the applications of interactive representing media in architectural design
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/38790966301186026497
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