Mobile device game player behaviors and games development analysis - using smartphone as an example
碩士 === 國立政治大學 === 數位內容碩士學位學程 === 99 === Digital games have become an important domain of exploration the technology of modern life. The smartphone which is a mobile device rises due two years. Follow the MIC data of entertainment applications on mobile phone rank, the first is listening music and th...
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ndltd-TW-099NCCU56200102015-10-16T04:02:37Z http://ndltd.ncl.edu.tw/handle/31954763571941993428 Mobile device game player behaviors and games development analysis - using smartphone as an example 數位遊戲之行動載具使用者行為與開發分析─以智慧型手機為例 Tzu-Min Lin 林姿旻 碩士 國立政治大學 數位內容碩士學位學程 99 Digital games have become an important domain of exploration the technology of modern life. The smartphone which is a mobile device rises due two years. Follow the MIC data of entertainment applications on mobile phone rank, the first is listening music and the second is playing games. User can easy download games quickly by wireless from application market like Android market or app store. It is important for game developers to know which game user chooses and downloads in large games. The smartphone combine different technology and sensors that may influence user’s motivations to choose games and play games. Therefore, to understand user’s need and user’s behavior for game design which is important discuss for digital game study and developer of digital content domain. To understand the motivations of user playing games on the smartphone, so this study uses technology acceptance model (TAM) to explore intrinsic motivations and extrinsic motivations of playing game. Through questionnaire to find the factors that user plays games on smartphone, and we also collect users’ behavior from smartphone and interview users. The study combines these data to find the model of user playing game on the smartphone, and the relationship between intrinsic motivations and extrinsic motivations. The study finds that perceived ease of use and the fun in games effect user’s motivation. The user intention influenced by people who around user and also affected in the game which provide user to interact with others. By the way, user’s extrinsic motivations affect intrinsic motivations on smartphone context, and change the mind of playing games. Chen, Sheng Chih Kuo, Pei Jeng 陳聖智 郭正佩 2011 學位論文 ; thesis 134 zh-TW |
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碩士 === 國立政治大學 === 數位內容碩士學位學程 === 99 === Digital games have become an important domain of exploration the technology of modern life. The smartphone which is a mobile device rises due two years. Follow the MIC data of entertainment applications on mobile phone rank, the first is listening music and the second is playing games. User can easy download games quickly by wireless from application market like Android market or app store. It is important for game developers to know which game user chooses and downloads in large games.
The smartphone combine different technology and sensors that may influence user’s motivations to choose games and play games. Therefore, to understand user’s need and user’s behavior for game design which is important discuss for digital game study and developer of digital content domain.
To understand the motivations of user playing games on the smartphone, so this study uses technology acceptance model (TAM) to explore intrinsic motivations and extrinsic motivations of playing game. Through questionnaire to find the factors that user plays games on smartphone, and we also collect users’ behavior from smartphone and interview users. The study combines these data to find the model of user playing game on the smartphone, and the relationship between intrinsic motivations and extrinsic motivations.
The study finds that perceived ease of use and the fun in games effect user’s motivation. The user intention influenced by people who around user and also affected in the game which provide user to interact with others. By the way, user’s extrinsic motivations affect intrinsic motivations on smartphone context, and change the mind of playing games.
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Chen, Sheng Chih |
author_facet |
Chen, Sheng Chih Tzu-Min Lin 林姿旻 |
author |
Tzu-Min Lin 林姿旻 |
spellingShingle |
Tzu-Min Lin 林姿旻 Mobile device game player behaviors and games development analysis - using smartphone as an example |
author_sort |
Tzu-Min Lin |
title |
Mobile device game player behaviors and games development analysis - using smartphone as an example |
title_short |
Mobile device game player behaviors and games development analysis - using smartphone as an example |
title_full |
Mobile device game player behaviors and games development analysis - using smartphone as an example |
title_fullStr |
Mobile device game player behaviors and games development analysis - using smartphone as an example |
title_full_unstemmed |
Mobile device game player behaviors and games development analysis - using smartphone as an example |
title_sort |
mobile device game player behaviors and games development analysis - using smartphone as an example |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/31954763571941993428 |
work_keys_str_mv |
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